I just commited the (forgotten in previous commit) most important part
regarding homotheticResize.
scene->cell->getSize()*interaction->cellDist [component-wise] (just as
computed in InteractionDispatchers, for that matter)
Awesome! I knew you would save me! :)
So, the velocity "shift" will be just velGrad*Hsize*cellDist, isn't it nice?
And velGrad*Hsize can be precomputed. :)
To be commited soon.
Cheers.
Bruno
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