Question #234062 on Yade changed: https://answers.launchpad.net/yade/+question/234062
Bruno Chareyre posted a new comment: You could create a list of clumps and iterate on it to remove the global loop on bodies and isinstance check. You can also remove the "j" loop since it is 2D, no? In c++, you could define a recorder that would contain the list of integrated angles and increment them at each step. It would be a lot faster probably. -- You received this question notification because you are a member of yade-users, which is an answer contact for Yade. _______________________________________________ Mailing list: https://launchpad.net/~yade-users Post to : [email protected] Unsubscribe : https://launchpad.net/~yade-users More help : https://help.launchpad.net/ListHelp

