By the way, Shawn, there is absolutely no graphics acceleration for
either 2D or 3D stuff in the PS3 running linux. The OpenGL is
rendering entirely in the software. In general, I find the PS3
graphics unacceptably slow (I have never seen a more sluggish system,
even my Mac 7800 running MkLinux 10 years ago was faster), but the
OpenGl seems surprisingly useable.
The RSX (the PS3 graphics processor) is in the process of being
"hacked" (legally) as we speak and I expect some great things in the
near future.
-wn
On Nov 28, 2007, at 7:27 PM, Reese, Shawn S. wrote:
Thank for the reply Warren,
That's what I meant by direct rendering, using the graphics
acceleration.
But you say you can run OpenGL programs at a good rate. Could you
do me a favor? Can you run the "glxgears" program, and tell me the
frame rate you are getting?
With the direct rendering on an x86 with a Radeon 9250 I get 265
fps. Without direct rendering, I only get 25 fps.
With no direct rendering on a G5 PowerMac running YellowDog, using
a Radeon 9600, I get 70 fps. YellowDog doesn't support direct
rendering for the G5, or at least I can't get the drivers right.
That's what got me wondering about the PS3 graphics. If it has
pretty good fps without rendering, it may be worth it to get one
and hope YellowDog supports those drivers later. Or at least maybe
Nvidia will.
Thanks again.
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