I stretched the window to about 900x900 and the speed dropped to about 30 fps. The "chunks" now came about 2 seconds apart.

I agree that the PS3 is not yet a good choice for graphics. My understanding is that the people doing "unofficial" development using the RSX now have an accelerated Xorg for 2D operations and a means of accelerating 3D as well, though not via OpenGL. The latter might never happen: the "nouveau" 3D driver project for the Nvidia boards hasn't gotten OpenGL to work yet despite having several years and 40+ developers. The current RSX project has 2+ developers (brilliant though they are) and has been in existence for several weeks. I am hoping to use their efforts, though I will need to switch to a Fedora 6+ installation, since YDL doesn't support a sufficiently recent glibc or Xorg.

Good luck.

Warren N

On Nov 29, 2007, at 11:19 AM, Reese, Shawn S. wrote:


That info is a big help.

One more question, were you just using the standard glxgears window (small)? If it's stretched out to 900x900, or almost full screen, what kind of rates do you get? I've seen the small window run surprisingly fast like you're seeing.

The future stuff sounds interesting, I'll keep that in mind.

I've also looked at remote display, like you were doing with your Powerbook, but the X process still eats up the entire cpu load on my remote display server. Sounds like the PS3 isn't the graphics display I'm looking for, yet. Which is interesting, since it's a gaming console...

I'll start another thread on PowerPC graphics, not just the PS3. Like I mentioned before though, IBM doesn't give many choices for graphics.

Thanks for all the help

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