I don't understand the naming you choose. I am assuming all these cases are for the no CP cases.
I like your first two. It's actually the only ones in this group I have yet to learn. I would have done something horrible like (R'B2)(L2U2'F)(UF'U)(L'B)^2 (R). I'll have to adapt yours. I haven't gone through each and every one of these, but I do use some different algs: Like > OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R' I do zU'(R'UR'U')(R2U)z'(R'U2)(RUR'U)R. As for determining which case, I have to pre-adjust the U layer first so that the corners are in place. Then I check for no EP (I have a very fast alg for that); the H-EP (I do a triple sune here); one of the Z-EPs (the one above is the default CLL I have been using for ages, it is a Sune/Sune combination) I will do the analogous Antisune/Antisune combination in the other Z case. What's left are the 3-cycle cases. I sort of do the following: hold it so that I see both LL face colors on the side (holding it on a diagonal), then I look at the edge that needs to go opposite where it is now. If it needs to come towards me I think "in", if it needs to go away I think "out". Next I make note of how many of those two edges in front are out of place. So I would call them "in1","in2","out1", "out2". The nice thing about this way of thinking about it is that the "in's" are the same alg but inverse and so are the "out's". I use a Sune/Sune combination for my "out1" case, and an Antisune/Antisune combination for my "out2" case. I started incorporating this into my solves right after WC. The "in" cases I have yet to learn, seeing as I have a terrible alg for it. The non-3cycle ones I have been actively using since b4 Toronto, so I have mastered those. I am curious aobut your naming scheme here. -Doug > L - BR > LB > > O/A = R U2 R U R2 U R' U' R U R' U2 R' U R' > O/C = R U' R U2 R U' R' U R U' R2 U' R' U2 R' > O/O = R U2 R' U' R U R' U' R U R' U' R U' R' > > A/C = R U R2 U' R' U2 R U2 R' U2 R' U R' U2 R > A/A left = R' U2 R U' R U2 R U2 R' U2 R U R2 U' R' > A/A right = U R2 U R' U' R2 U' R U R U2 R U' R U' R2 > A/O = U R2 U R' U' R' U R U R' U R U' R U' R2 (16,18) > > C/A = R2 U R' U R' U2 R' U' R' U R2 U R U' R2 > C/O = R2 U R' U R' U' R U' R' U' R U R U' R2 (16,18) > C/C = R U2 R' U2 R' U' R U' R' U2 R U2 R U R' (16,20) > > OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R' (17,22) > ADJX = R2 U2 R U' R U R' U2 R U2 R' U R' U' R U2 R (17,22) > > Dan :) > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
