I don't understand the naming you choose. I am assuming all these 
cases are for the no CP cases.

I like your first two. It's actually the only ones in this group I 
have yet to learn.
I would have done something horrible like (R'B2)(L2U2'F)(UF'U)(L'B)^2
(R). I'll have to adapt yours.

I haven't gone through each and every one of these, but I do use 
some different algs:
Like
> OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R'
I do zU'(R'UR'U')(R2U)z'(R'U2)(RUR'U)R.

As for determining which case, I have to pre-adjust the U layer 
first so that the corners are in place. Then I check for

no EP (I have a very fast alg for that);

the H-EP (I do a triple sune here);

one of the Z-EPs (the one above is the default CLL I have been using 
for ages, it is a Sune/Sune combination) I will do the analogous 
Antisune/Antisune combination in the other Z case.

What's left are the 3-cycle cases. I sort of do the following: hold 
it so that I see both LL face colors on the side (holding it on a 
diagonal), then I look at the edge that needs to go opposite where 
it is now. If it needs to come towards me I think "in", if it needs 
to go away I think "out". Next I make note of how many of those two 
edges in front are out of place.

So I would call them "in1","in2","out1", "out2". The nice thing 
about this way of thinking about it is that the "in's" are the same 
alg but inverse and so are the "out's".

I use a Sune/Sune combination for my "out1" case, and an 
Antisune/Antisune combination for my "out2" case. I started 
incorporating this into my solves right after WC.

The "in" cases I have yet to learn, seeing as I have a terrible alg 
for it. The non-3cycle ones I have been actively using since b4 
Toronto, so I have mastered those.

I am curious aobut your naming scheme here.


-Doug



> L - BR
>     LB
> 
> O/A = R U2 R U R2 U R' U' R U R' U2 R' U R'
> O/C = R U' R U2 R U' R' U R U' R2 U' R' U2 R'
> O/O = R U2 R' U' R U R' U' R U R' U' R U' R'
> 
> A/C = R U R2 U' R' U2 R U2 R' U2 R' U R' U2 R
> A/A left = R' U2 R U' R U2 R U2 R' U2 R U R2 U' R'
> A/A right = U R2 U R' U' R2 U' R U R U2 R U' R U' R2
> A/O = U R2 U R' U' R' U R U R' U R U' R U' R2 (16,18)
> 
> C/A = R2 U R' U R' U2 R' U' R' U R2 U R U' R2
> C/O = R2 U R' U R' U' R U' R' U' R U R U' R2 (16,18)
> C/C = R U2 R' U2 R' U' R U' R' U2 R U2 R U R' (16,20)
> 
> OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R' (17,22)
> ADJX = R2 U2 R U' R U R' U2 R U2 R' U R' U' R U2 R (17,22)
> 
> Dan :)
>







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