# [zbmethod] Re: Some L algorithms

```Hi,

Yes sorry, I didnt think that people would pay much attention to the
names.```
```
The scheme is very simple, to determine the case you look at the coll
case which you have (and I use Ron's scheme to determine the coll)

Then you need to identify the 12 sub-cases using the edges. x/y means
you would look at FU and FUR stickers/RUF and RU stickers, and compare
them to one another. C means the colours match, O means opposite, and
A means adajcent. There is a more detailed description on my ZB pages
where the algs for the T orient are.

This is nice because it breaks every step down into recognising a
pattern. I'm not sure exactly what I am going to do for the cases
where there are 4 twisted corners... but we'll cross that bridge when
we come to it :) Perhaps all we need to do is look at a different sticker.

Sorry this post is pretty vague, but it's late and I want to go to
bed, getting up early to fly to Hungary tomorrow!

Dan :) - team[zb] :D

--- In zbmethod@yahoogroups.com, "Doug Lee" <[EMAIL PROTECTED]> wrote:
>
> I don't understand the naming you choose. I am assuming all these
> cases are for the no CP cases.
>
> I like your first two. It's actually the only ones in this group I
> have yet to learn.
> I would have done something horrible like (R'B2)(L2U2'F)(UF'U)(L'B)^2
> (R). I'll have to adapt yours.
>
> I haven't gone through each and every one of these, but I do use
> some different algs:
> Like
> > OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R'
> I do zU'(R'UR'U')(R2U)z'(R'U2)(RUR'U)R.
>
> As for determining which case, I have to pre-adjust the U layer
> first so that the corners are in place. Then I check for
>
> no EP (I have a very fast alg for that);
>
> the H-EP (I do a triple sune here);
>
> one of the Z-EPs (the one above is the default CLL I have been using
> for ages, it is a Sune/Sune combination) I will do the analogous
> Antisune/Antisune combination in the other Z case.
>
> What's left are the 3-cycle cases. I sort of do the following: hold
> it so that I see both LL face colors on the side (holding it on a
> diagonal), then I look at the edge that needs to go opposite where
> it is now. If it needs to come towards me I think "in", if it needs
> to go away I think "out". Next I make note of how many of those two
> edges in front are out of place.
>
> So I would call them "in1","in2","out1", "out2". The nice thing
> alg but inverse and so are the "out's".
>
> I use a Sune/Sune combination for my "out1" case, and an
> Antisune/Antisune combination for my "out2" case. I started
> incorporating this into my solves right after WC.
>
> The "in" cases I have yet to learn, seeing as I have a terrible alg
> for it. The non-3cycle ones I have been actively using since b4
> Toronto, so I have mastered those.
>
> I am curious aobut your naming scheme here.
>
>
> -Doug
>
>
>
> > L - BR
> >     LB
> >
> > O/A = R U2 R U R2 U R' U' R U R' U2 R' U R'
> > O/C = R U' R U2 R U' R' U R U' R2 U' R' U2 R'
> > O/O = R U2 R' U' R U R' U' R U R' U' R U' R'
> >
> > A/C = R U R2 U' R' U2 R U2 R' U2 R' U R' U2 R
> > A/A left = R' U2 R U' R U2 R U2 R' U2 R U R2 U' R'
> > A/A right = U R2 U R' U' R2 U' R U R U2 R U' R U' R2
> > A/O = U R2 U R' U' R' U R U R' U R U' R U' R2 (16,18)
> >
> > C/A = R2 U R' U R' U2 R' U' R' U R2 U R U' R2
> > C/O = R2 U R' U R' U' R U' R' U' R U R U' R2 (16,18)
> > C/C = R U2 R' U2 R' U' R U' R' U2 R U2 R U R' (16,20)
> >
> > OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R' (17,22)
> > ADJX = R2 U2 R U' R U R' U2 R U2 R' U R' U' R U2 R (17,22)
> >
> > Dan :)
> >
>

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