I see... the last time I checked your ZB pages they wheren't up yet so I guess I'll have to look at them sometime.

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The H1 case is nice, it only has 4 algs to learn and two of them are related (swap the first and second half of the alg). I think recognition for these are the easiest of all the ZBLL no CP cases. For the Pi1 cases, I first look if the edge between "the pair" (in bld lingo) is in place or not and then grip it as necessary. Though I must admit that the recognition is very difficult here. I take 3s to figure it out, but I've only recently learned these. In fact I forgot them all this morning, lol. The only confusing one (although really confusing) for me is the 3 edge cycle cases where it's 1 alg for 4 distinct cases. -Doug --- In zbmethod@yahoogroups.com, "Dan" <[EMAIL PROTECTED]> wrote: > > Hi, > > Yes sorry, I didnt think that people would pay much attention to the > names. > > The scheme is very simple, to determine the case you look at the coll > case which you have (and I use Ron's scheme to determine the coll) > > Then you need to identify the 12 sub-cases using the edges. x/y means > you would look at FU and FUR stickers/RUF and RU stickers, and compare > them to one another. C means the colours match, O means opposite, and > A means adajcent. There is a more detailed description on my ZB pages > where the algs for the T orient are. > > This is nice because it breaks every step down into recognising a > pattern. I'm not sure exactly what I am going to do for the cases > where there are 4 twisted corners... but we'll cross that bridge when > we come to it :) Perhaps all we need to do is look at a different sticker. > > Sorry this post is pretty vague, but it's late and I want to go to > bed, getting up early to fly to Hungary tomorrow! > > Dan :) - team[zb] :D > > > --- In zbmethod@yahoogroups.com, "Doug Lee" <[EMAIL PROTECTED]> wrote: > > > > I don't understand the naming you choose. I am assuming all these > > cases are for the no CP cases. > > > > I like your first two. It's actually the only ones in this group I > > have yet to learn. > > I would have done something horrible like (R'B2)(L2U2'F)(UF'U) (L'B)^2 > > (R). I'll have to adapt yours. > > > > I haven't gone through each and every one of these, but I do use > > some different algs: > > Like > > > OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R' > > I do zU'(R'UR'U')(R2U)z'(R'U2)(RUR'U)R. > > > > As for determining which case, I have to pre-adjust the U layer > > first so that the corners are in place. Then I check for > > > > no EP (I have a very fast alg for that); > > > > the H-EP (I do a triple sune here); > > > > one of the Z-EPs (the one above is the default CLL I have been using > > for ages, it is a Sune/Sune combination) I will do the analogous > > Antisune/Antisune combination in the other Z case. > > > > What's left are the 3-cycle cases. I sort of do the following: hold > > it so that I see both LL face colors on the side (holding it on a > > diagonal), then I look at the edge that needs to go opposite where > > it is now. If it needs to come towards me I think "in", if it needs > > to go away I think "out". Next I make note of how many of those two > > edges in front are out of place. > > > > So I would call them "in1","in2","out1", "out2". The nice thing > > about this way of thinking about it is that the "in's" are the same > > alg but inverse and so are the "out's". > > > > I use a Sune/Sune combination for my "out1" case, and an > > Antisune/Antisune combination for my "out2" case. I started > > incorporating this into my solves right after WC. > > > > The "in" cases I have yet to learn, seeing as I have a terrible alg > > for it. The non-3cycle ones I have been actively using since b4 > > Toronto, so I have mastered those. > > > > I am curious aobut your naming scheme here. > > > > > > -Doug > > > > > > > > > L - BR > > > LB > > > > > > O/A = R U2 R U R2 U R' U' R U R' U2 R' U R' > > > O/C = R U' R U2 R U' R' U R U' R2 U' R' U2 R' > > > O/O = R U2 R' U' R U R' U' R U R' U' R U' R' > > > > > > A/C = R U R2 U' R' U2 R U2 R' U2 R' U R' U2 R > > > A/A left = R' U2 R U' R U2 R U2 R' U2 R U R2 U' R' > > > A/A right = U R2 U R' U' R2 U' R U R U2 R U' R U' R2 > > > A/O = U R2 U R' U' R' U R U R' U R U' R U' R2 (16,18) > > > > > > C/A = R2 U R' U R' U2 R' U' R' U R2 U R U' R2 > > > C/O = R2 U R' U R' U' R U' R' U' R U R U' R2 (16,18) > > > C/C = R U2 R' U2 R' U' R U' R' U2 R U2 R U R' (16,20) > > > > > > OPPX = R' U2 R2 U R' U' R2 U R U' R' U R2 U R2 U' R' (17,22) > > > ADJX = R2 U2 R U' R U R' U2 R U2 R' U R' U' R U2 R (17,22) > > > > > > Dan :) > > > > > > ------------------------ Yahoo! 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