That took me a few reads to understand, so allow me to explain 
another approach to this problem.

I use this method and I believe many other PLL users also do. But 
just to warn you, it is tailored towards a specific choice of G-Perm 
algs.

First, I determine that it is indeed a G-Perm by readily ruling out 
everything else according to the location of "blocks" (c/e pairs).

Assuming it is a G-Perm, I hold "the pair" (typical teamBld lingo 
for the two corners that are correct relative to each other), on the 
left. It is personal preference whether to just re-grip, or pre-
adjust U and re-grip.

Next (or really, at the same time) find "the block" (there should be 
precisely one and it should be on the r-layers). It can either be on 
the back, "upper right", "lower right", or front. (This is then 
sometimes numbered G1,G2,G3,G4, respectively for teamBld calls.)

If the block is on the back (UB+uBR), I start with the (R2u') 
trigger.
If it is on the "upper right" (UBR+UR), I start with a (R'U'R) 
trigger.
If it is on the "lower right" (UR+uFR), I start with a (RUR') 
trigger.
If the block is on the front (uFR+UF), I start with the (R2'u) 
trigger.

Notice the symmetry in this method.

*Gosh, I do hope you use similar algs...


-Doug


--- In [email protected], "Dan" <[EMAIL PROTECTED]> wrote:
>
> Hi Mike,
> 
> I use 2 tricks which I now see simultaneously, but this didnt come 
> with lots of practice!
> 
> First I locate the only connected pair of stickers around the side 
> of the top layer. At the same time, I look around the other side 
to 
> see whether the two stickers around the corner are adjacent to one 
> another, or opposite to one another (or you could say I identify 
it 
> as one of C/A C/O O/C or A/C). This is enough to determine the 
> permutation. 
> 
> With a bit of practice you will get the hang of seeing whether it 
is 
> a "left hand" G, or a "right hand" G. So now you've broken it into 
> two possibilities. Next you use the opposite or adjacent trick to 
> identify which of the 2 it is, and once you know this you then 
know 
> exactly where to hold the block of two connected stickers. It 
seems 
> a lot when I explain it all but it really is a split second 
decision!
> 
> For my algorithms I have a different starting point for each one, 
so 
> it makes the algs a little less similar than they otherwise could 
be.
> 
> So if it was a left hand G, and the stickers were opposite, I hold 
> the two connected stickers at LFU and LU. If they were opposite, 
> then I hold the stickers at FU and FRU
> 
> If it was a right hand G, and stickers are opposites, then they go 
> at RFU and RU. And if adjacent, then they go at BRU and BU.
> 
> Remember that the first letter in the three letter sticker code 
> denotes the face the sticker is on :)
> 
> Hope this helps a bit!
> 
> Dan :)
> 
> --- In [email protected], "Mike Bennett" 
> <[EMAIL PROTECTED]> wrote:
> >
> > --- In [email protected], "Bob Burton" <[EMAIL PROTECTED]> wrote:
> > >
> > > Mike, only 14.71%???  Just knowing all 42 F2L cases is 12.5%!
> > > 
> > > ~ Bob
> > 
> > That's probably because I forgot to include 38 of those cases...
> > 
> > Oops.
> > 
> > Problem solved.  Now it's 22.875%.
> > 
> > But 100% of VH seems to be enough for the moment. :)
> > 
> > -Mike
> > team [zb]
> > 
> > P.S. I finally learned the 4 G perms today/last night.  Took me 
> long
> > enough.  I still have a world of difficulty recognizing them and
> > keeping the algs straight.  How the hell do you guys do it?
> >
>







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