Steve Alexander wrote:
> > and how it relates to what these objects do?
> Well, you can look at a normal object as having a interface "skin"
> through which you interact with the "flesh and bone" of its data.
> A Data Skin object is a bit like a clever virtual-reality glove, where
> its "flesh and bone" is actually somewhere else -- or perhaps nowhere at
> all, and is just generated from some algorithms.
> However, in both cases, the "skin" looks and feels exactly the same.

Ah, makes sense now :-)



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