Steve,

Yes it's good to acknowledge that you recognize the importance of in-the-field 
investigation and hands-on experimentation to creative problem-solving.

But you have yet - and, as you more or less indicate, everyone in AI and AGI - 
has yet to show me (or, I think, the world), that they have gone any way to 
producing a general/creative intelligence.

For example, how is it going to be able to completely redefine the problem  - a 
fairly standard requirement for an awful lot of creativity - say in relation to 
disease-diagnosis. How is it going to have the capacity to question whether 
what looks like the result of a potential virus, may actually be due to 
lifestyle, and life style in a sense that no one has yet defined it? (I'm being 
really cussed here :)  but it's valid)

How is it going to have the imagination to conceive of an altogether new kind 
of invasive organism,  or a standard organism behaving in a way never thought 
of before? How is it going to be able to say - wait a minute, what if neuronal 
memory works something like that funny metal that can remember its old shape 
when heated?

A truly creative program is an AWESOMELY hard problem. Just getting a basically 
adaptive program that pace Ben's could develop something like hide-and-seek 
independently, after learning to fetch, is hard enough - or a maze-running 
creature that could, say, learn to climb over maze walls and not just run round 
them..

Mike,


  On 4/24/08, Mike Tintner <[EMAIL PROTECTED]> wrote: 
    Steve:What is a novel solution?! Since THIS question seems to be driving 
much the current AGI efforts, I think that this should be completely wrung 
out.My program will identify the parts of the problem that ARE known and direct 
effort to the "missing pieces". 

    You're right that creativity, small and large, is at the centre of AGI. But 
I've never met an AGI-er who really does want to "wring it out" -  even say 
Minsky. Because the conclusion is painful. And that's that a program can only 
do so much. It can't normally identify "the missing pieces" in creative 
problems.

  Much of my working career has been as a high-tech consultant of last resort - 
someone that an investor brings into a failing company just before "pulling the 
plug". Since in a real sense I must compete creatively with those who preceded 
me - and who probably know more about the problem domain than I do, I have had 
to develop a general approach to creativity in these situations. The one that 
seems to work best is to set about proving that there is no solution, and 
somewhere along the way to a proof there will emerge an insurmountable gap that 
points the way to a solution.

    The main way science does that - and science surely has to be a major 
paradigm of creativity - is, in part, by scientists going out into the field, 
and collecting fresh observations, and performing new tests, (and even touching 
and talking to patients). You have to, of course,  if you're trying to be 
creative and discover something, look for new kinds of evidence and perform new 
kinds of experiments, But there is no substitute for going into the field. You 
can't just do it in the computer room, or study. And you can't just direct 
others, from the comfort of your computational armchair,  to look for you.

    Actually this is fundamental to most artistic and historical discovery. And 
it's fundamental to technological creativity. You do have to play around with 
those pieces of metal and get hands-on experience.

  YES. One of my technical interests is longevity. Most people in this field 
never see anyone with gray hair! Most of my advances came from working with 
elderly people who were up against "age-related" disorders, and finding that 
many of the assumptions that "researchers" were working on were just plain 
wrong. Only ~1% of older people actually die from aging. The rest die of 
something else. My own work has been in observing and later in correcting the 
consistencies in the things that are actually killing older people.


    If you're trying to market some new product, it's vital to go out and talk 
to potential customers. Or are you suggesting that scientific, artistic, 
historical, technological & business creativity can be entirely programmed? And 
AGI-ers needn't talk to investors?

  There is SUCH a gap between the mind of an AGIer and the mind of an investor, 
that I doubt that anything but suspicion could be communicated. 

    (You do realise, also, that the history of human creativity is the story of 
endless resistance to going out into the field and on location. Natural 
philosophers, for example, had to be dragged out kicking and screaming by 
Bacon, before they became scientists. And this has been repeated in field after 
field. Computer chairs are so comfy).

  I hadn't thought about or realized this. THIS is a VERY significant 
statement. This suggests an appropriate caveat right at the front of any 
prospectus or proposal, to guide investment money away from other proposals and 
hopefully to the one in hand. for example:

  Longevity:  Investments in research efforts that do NOT involve working with 
elderly people to solve their real-world problems that are relevant to the 
research, at best can only result in elegant solutions to non-problems.

  AGI:  R&D investments must target the markets and technology of 5-10 years in 
the future to produce the large and solid profits that investors now expect. 
Computer technology has now proceeded to the point that human-like capability 
should be expected from new investments, yet this is not yet available in 
off-the-shelf software. Hence we plan to perform some actual research 
(currently rare for R&D efforts) to more accurately target the future market 
that our competitors will be doomed to miss because of their lack of research.

  Is this the sort of message that you think needs to be conveyed?

  Steve Richfield


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