@Mark - Actually that is just what we were talking about =) having each DLC package check for the engine/framework required to run it and then once the engine itself is run it would disable the DLC so that the icon would no longer show, though I am wondering if the engine can disable the DLC app or if that can only be done from the DLC app itself...hmmm. I am with you though it seems that the easier way is to use our own server to push the content, though from a marketing perspective it might be beneficial to have more than one entry in the marketplace for product visability...
I suppose Google does not have an official stance on DLC at all eh? @Kristopher - Ah sorry =) I misunderstood. In our model the DLC "app" would really just be a collection of resources that the engine would then utilize. Our goal is to have the engine run the entire game using the dlc packages to implement the content. I believe I saw that discussion here: http://groups.google.com/group/android-developers/browse_thread/thread/5a13baeb458b6974/dea9bcac98746c65?lnk=gst&q=communication+between+two+apps#dea9bcac98746c65 On Wed, Aug 17, 2011 at 11:35 AM, Kristopher Micinski < krismicin...@gmail.com> wrote: > On Wed, Aug 17, 2011 at 2:12 PM, Ryan Routon <ryanrou...@gmail.com> wrote: > > Thank you Mark, that is what I was worried about... > > > > Does anyone know of any way to hide the downloadable content apps until > the > > main app is installed? Some form of app dependency is what we were > hoping > > for, but it looks like there might be no way of actually implementing > this > > using filters. We are worried that the user will try to get the > > downloadable content before they have the Engine app adding to confusion > > down the line. Any ideas? > > > > Kristopher, I found this other thread: > > > > > http://groups.google.com/group/android-developers/browse_thread/thread/1b78381b76bec33a/3b004c7ed2c2577a?lnk=gst&q=dlc#3b004c7ed2c2577a > > > > where Dianne Hackborn said to "Just look for the other package by name > with > > the package manager. Ensure > > its cert is the one you expect to it can't be spoofed. If you want it to > > cary data about what features you are enabling or whatever, you can use > > <meta-data> tags under the application to supply whatever you want. " > > Nice, but, that doesn't really tell me what I wanted : ).. I guess my > question was more, if you have two separate apps, what is the > communication between them going to be like? If you write your engine > code in a separate app, and have the games instrument the engine via > rpc, don't you feel like that's going to be quite a bit of overhead? > (Then again, the binder does seem to have fairly good perf, so maybe > this isn't an issue.) > > Kris > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en