I call "hack" again. Imagine what the Android haters would say
IMMEDIATELY! "Your phone has to have a special mode to handle a simple
display smoothly? BWAHAHAHA...." etc. etc.

On Mar 27, 7:43 am, Pd <lotusscr...@gmail.com> wrote:
> I was thinking on the same lines.  Maybe have a "Gaming Mode" where the
> user knowingly chooses to turn the device into a games machine for
> better performance.
>
> Pd.
>
>
>
> Markus Junginger wrote:
> > I strongly agree with the idea that foreground processes should be
> > preferred. Currently I develop a game, which - like most games -
> > relies on a constant high frame rate. At first, the game pretty sloppy
> > until I realized some background app was draining CPU resources. So I
> > uninstalled some of them until it ran smoothly. Clearly, this is
> > nothing you want to tell a user to do.
>
> > So, my first thought on how to solve this is a guaranteed CPU slice
> > for the foreground app. Let the foreground task constantly get 90-95%
> > of the CPU time if it needs it, no matter what's running in the
> > background. The remaining 5-10% should be enough for background tasks.
> > I think that's perfectly fine if, for example, emails are received a
> > little slower when the user plays a game. Of course, if the foreground
> > task does not use the CPU entirely, background tasks should be able to
> > get a bigger slice.
>
> > Oh, and by the way, what about a JIT or a hotspot compiler? If Android
> > apps would be running a factor ~10 the problem would be smaller by the
> > same factor. :)- Hide quoted text -
>
> - Show quoted text -
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