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I think you are doing a disservice to the intelligence of both Android users and Iphone users [/QUOTE] Copy and Paste :-) Now that is exciting stuff! lol Where Google engineers are concerned I have complete and total respect for them. I know they will do the right thing. Now where's my gaming mode! ;-) Pd. Sundog wrote: > I think you are doing a disservice to the intelligence of both Android > users and Iphone users... they're more sophisticated than THAT! "BWA > HA HA, your little Android has to have a special mode for what > everything else can do out of the box..." I don't think people are as > gullible as you do, lol. > > {SNARK} And I seriously doubt that Google is going to suddenly acquire > a good marketing team... {/SNARK} > > The "hack" comment is not to say "can't do it, users will know it's a > hack", it's more like "can't be done, the core team is too good to > throw in a hack." If they're like most programmers I know, they'd quit > before writing code they perceived as a hack. And this WOULD be a hack > of gigantic proportions. > > On Mar 27, 8:38 am, Pd <lotusscr...@gmail.com> wrote: > >> As you know the technical reasons you would think along those lines. >> Consumers don't know the ins and outs of the device so they probably >> wouldn't think the same as you or I. Turning a negative into a >> positive, a good marketing team would have a field day with this. >> Something along the lines of: >> >> T-Mobile / HTC / Android: True gaming experience with "Full Gaming >> Mode". No interruptions just complete gaming pleasure :-) >> >> Pd. >> >> >> >> Sundog wrote: >> >>> I call "hack" again. Imagine what the Android haters would say >>> IMMEDIATELY! "Your phone has to have a special mode to handle a simple >>> display smoothly? BWAHAHAHA...." etc. etc. >>> >>> On Mar 27, 7:43 am, Pd <lotusscr...@gmail.com> wrote: >>> >>>> I was thinking on the same lines. Maybe have a "Gaming Mode" where the >>>> user knowingly chooses to turn the device into a games machine for >>>> better performance. >>>> >>>> Pd. >>>> >>>> Markus Junginger wrote: >>>> >>>>> I strongly agree with the idea that foreground processes should be >>>>> preferred. Currently I develop a game, which - like most games - >>>>> relies on a constant high frame rate. At first, the game pretty sloppy >>>>> until I realized some background app was draining CPU resources. So I >>>>> uninstalled some of them until it ran smoothly. Clearly, this is >>>>> nothing you want to tell a user to do. >>>>> >>>>> So, my first thought on how to solve this is a guaranteed CPU slice >>>>> for the foreground app. Let the foreground task constantly get 90-95% >>>>> of the CPU time if it needs it, no matter what's running in the >>>>> background. The remaining 5-10% should be enough for background tasks. >>>>> I think that's perfectly fine if, for example, emails are received a >>>>> little slower when the user plays a game. Of course, if the foreground >>>>> task does not use the CPU entirely, background tasks should be able to >>>>> get a bigger slice. >>>>> >>>>> Oh, and by the way, what about a JIT or a hotspot compiler? If Android >>>>> apps would be running a factor ~10 the problem would be smaller by the >>>>> same factor. :)- Hide quoted text - >>>>> >>>> - Show quoted text -- Hide quoted text - >>>> >> - Show quoted text - >> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---