On Mon, Apr 12, 2010 at 5:11 PM, Yahel <kaye...@gmail.com> wrote:
> Why don't you create your glsurface from the beginning make it
> transparent and already on top of your image and simply render your 3d
> objects when the user touches the screen ?
>
> The initialization would occurs before the user is presented the image
> and you would avoid the flickering.
>
> Yahel
>

Thanks a lot. I will try. I remember I use SetEGLConfigure to make it
transparent. Seems that it doesn't work well. I may use it in a
incorrect way. I will check my source code right now.

Thanks again.


-- 
Best Regards,
TANG Jiyu
Blog: http://jiyu.wordpress.com.cn/
ezkeypad: http://ezkeypad.tool100.com/

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