On Mon, Apr 12, 2010 at 5:11 PM, Yahel <kaye...@gmail.com> wrote: > Why don't you create your glsurface from the beginning make it > transparent and already on top of your image and simply render your 3d > objects when the user touches the screen ? > > The initialization would occurs before the user is presented the image > and you would avoid the flickering. > > Yahel >
Thanks a lot. I will try. I remember I use SetEGLConfigure to make it transparent. Seems that it doesn't work well. I may use it in a incorrect way. I will check my source code right now. Thanks again. -- Best Regards, TANG Jiyu Blog: http://jiyu.wordpress.com.cn/ ezkeypad: http://ezkeypad.tool100.com/ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.