On Mon, Apr 12, 2010 at 5:11 PM, Yahel <kaye...@gmail.com> wrote: > Why don't you create your glsurface from the beginning make it > transparent and already on top of your image and simply render your 3d > objects when the user touches the screen ? > > The initialization would occurs before the user is presented the image > and you would avoid the flickering. > > Yahel >
Tried several times, still cannot make transparent glsurface work. I use setEGLConfigChooser(8, 8, 8, 8, 16, 0) before I setRender(), then use setFormat(PixelFormat.TRANSLUCENT), and use glClearColor(0, 0, 0, 0) in onDrawFrame. I thought this three is the key part of transparent glsurface (I compare the samples in ApiDemo). But I still cannot get what I want. Could anybody give me a hand? Thanks a lot. -- Best Regards, TANG Jiyu Blog: http://jiyu.wordpress.com.cn/ ezkeypad: http://ezkeypad.tool100.com/ -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.