I have multiple animations working from a single DAE. I have an example of it working on my blog here: http://revalis.blogspot.com/ And I posted the .as for the Class here on Googlecode some weeks ago. Posted explaining how to use it here: http://groups.google.com/group/away3d-dev/browse_thread/thread/b9bfab1467641610?hl=en
Try that out and see if it works for you. > On Dec 11, 8:26 am, Peter Kapelyan <flashn...@gmail.com> wrote: > I don't think multiple animations work in DAE (yet), however you may be able > to seperate the whole animation timeline with percentages and animate just > those bits, according to time. I might be wrong there too, but it could be a > workaround. > > -Pete > > On Fri, Dec 11, 2009 at 8:39 AM, mkupper <mark.kup...@gmail.com> wrote: > > So has *anyone* gotten multiple animations working with a exported DAE > > file? Should I be using MD2 instead? It's really hard to find out what > > works and what doesn't, and the samples seems to scattered all over > > the place. I have yet to find any examples that load in multiple > > separate animations in a single dae file and play them correctly. If > > anyone has an example of this, it would really help me out. I just > > want to know if it's even possible. We've tried exporting some dae > > files with multiple animations and the only animation that ever gets > > added to the animationLibrary is "default". And that doesn't even seem > > to play correctly. Thanks for any help! > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM