I have multiple animations working from a single DAE.

I have an example of it working on my blog here: http://revalis.blogspot.com/
And I posted the .as for the Class here on Googlecode some weeks ago.
Posted explaining how to use it here:
http://groups.google.com/group/away3d-dev/browse_thread/thread/b9bfab1467641610?hl=en

Try that out and see if it works for you.



> On Dec 11, 8:26 am, Peter Kapelyan <flashn...@gmail.com> wrote:
> I don't think multiple animations work in DAE (yet), however you may be able
> to seperate the whole animation timeline with percentages and animate just
> those bits, according to time. I might be wrong there too, but it could be a
> workaround.
>
> -Pete
>
> On Fri, Dec 11, 2009 at 8:39 AM, mkupper <mark.kup...@gmail.com> wrote:
> > So has *anyone* gotten multiple animations working with a exported DAE
> > file? Should I be using MD2 instead? It's really hard to find out what
> > works and what doesn't, and the samples seems to scattered all over
> > the place. I have yet to find any examples that load in multiple
> > separate animations in a single dae file and play them correctly. If
> > anyone has an example of this, it would really help me out. I just
> > want to know if it's even possible. We've tried exporting some dae
> > files with multiple animations and the only animation that ever gets
> > added to the animationLibrary is "default". And that doesn't even seem
> > to play correctly. Thanks for any help!
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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