Thank you to those who replied a week or two ago about this. In the end, I put 
a revised version here:

http://minimapai.de/

I'm not sure if that (econo) domain name is a play on words or an aide memoire 
;-?

Anyway, with practice, it seems to keep working for ~100 or more residues,at a 
time, which might even be useful to somebody ;-?

Best wishes, Jon Cooper.
jon.b.coo...@protonmail.com

Sent with [ProtonMail](https://protonmail.com/) secure email.

------- Original Message -------
On Monday, March 28th, 2022 at 16:33, Jared Sampson 
<jared.samp...@columbia.edu> wrote:

> Hi Phoebe -
>
> Your email got me wondering about this as well, so over the weekend I 
> downloaded BioViewer (simple and relatively intuitive, few customizable 
> options), and iMolview (more complex user interface, with more 
> information—e.g. sequence, chain IDs—and more granular control of 
> representation) on iOS. Not sure if there is an Android version for either of 
> those but if you're working with iPads, they might be worth a closer look.
>
> Cheers,
> Jared
>
> On Sun, Mar 27, 2022 at 4:00 PM Phoebe A. Rice <pr...@uchicago.edu> wrote:
>
>> Oo that looks handy!
>>
>> And it reminds me to ask the community: if you wanted to do outreach to high 
>> schoolers and get them to, say, look at a DNA structure, is there a 
>> PyMol-like program that works on tablets? I see PyMol for ipad has been 
>> discontinued.
>>
>> Thanks,
>>
>> Phoebe
>>
>> From: CCP4 bulletin board <CCP4BB@JISCMAIL.AC.UK> on behalf of Paul Emsley 
>> <pems...@mrc-lmb.cam.ac.uk>
>> Reply-To: Paul Emsley <pems...@mrc-lmb.cam.ac.uk>
>> Date: Sunday, March 27, 2022 at 11:11 AM
>> To: "CCP4BB@JISCMAIL.AC.UK" <CCP4BB@JISCMAIL.AC.UK>
>> Subject: Re: [ccp4bb] Maps on mobile phones.
>>
>> On 27/03/2022 00:17, Jon Cooper wrote:
>>
>>> Hello, I have been trying to put together a thing for viewing small blocks 
>>> of CCP4 electron density maps with a mobile web browser. If anyone is 
>>> interested, the current state of it is here:
>>>
>>> http://ic50.org/jbctest14.html
>>
>> Have you seen/heard about uglymol? The name is an insult but the project is 
>> interesting.
>>
>> https://github.com/uglymol/uglymol
>>
>>> Sorry, the link is not https yet, but nothing gets uploaded to the server! 
>>> It seems to work OK on Android and iPhone and the maps (note: only maps; it 
>>> doesn't do MTZ's, sorry) look similar when viewed in Coot (taken as the 
>>> gold standard ;-),
>>
>> For the record, I've never much liked the contouring of Coot - too many 
>> close lines and tiny triangles. I've wanted to change it for a long time, 
>> but it's never been the most important thing to fix.
>>
>>> but I have a few questions about the contouring algorithm that I have used. 
>>> It is "surfacenets.js" from here:
>>>
>>> https://github.com/mikolalysenko/isosurface
>>>
>>> and a paper describing it is here:
>>>
>>> https://www.merl.com/publications/docs/TR99-24.pdf
>>>
>>> Unfortunately, my maths is not good enough to tell if it matters if you 
>>> give it fractional coordinates, rather than orthogonal. I simply give it 
>>> the electron density values on the CCP4 map grid coordinates, which will be 
>>> on non-orthogonal axes for unit cells with non-90 degree angles. It seems 
>>> to give qualitatively similar results to Coot in these cases, so I am 
>>> cautiously optimistic, but not sure.
>>
>> uglymol makes the transformation that you need - so does CootVR for that 
>> matter
>>
>> https://github.com/hamishtodd1/hamishtodd1.github.io/tree/master/cvr
>>
>> Here's Chris Hassall playing with it:
>>
>> https://www.youtube.com/watch?v=-wfopgdN8o4
>>
>> Just to be clear, this is running inside Firefox.
>>
>> (It looks like he discovered a contouring bug when he zooms out)
>>
>>> Another thing is that the results of the contouring are sent out in groups 
>>> of 3 points which are the vertices of triangles forming the surface. Hence, 
>>> I orthogonalize them and get three.js to draw them as just that - 
>>> triangles. My worry is that, since the triangles all have edges in common, 
>>> nearly all of the contour lines (except the ones at the edges of the map 
>>> box) get drawn twice, or at least are sent to three.js twice for drawing, 
>>> which doesn't seem terribly efficient?!
>>
>> Coot used to remove double drawing. The large speed up in contouring in the 
>> 0.9 series is a result of removing that test and just drawing the lines 
>> twice.
>>
>>> Is there a nicer way of doing this? I think it might be better to have 
>>> FRODO-style contouring just on the 2D sections of the map, rather than 
>>> having lots of diagonal lines?
>>
>> I think so too, especially as a larger Shannon sampling factor is now not 
>> much of an issue.
>>
>>> Anyway, my 5 YO phone takes about 3 seconds to step from one residue to the 
>>> next, so it seems not too bad, although not ideal!
>>
>> FWIW, Kevin Cowtan recently advertised a position to "develop next 
>> generation web based molecular graphics software" - sounds related.
>>
>>> Finally, its been asked before, but is there a nice way in CCP4i2 to output 
>>> maps that cover the coordinates of the structure, rather than the 
>>> asymmetric unit? Saving maps in Coot gives the asymmetric unit, too, 
>>> although using Export Map Fragment seems the best option. I know about 
>>> doing this in the old gui with mapmask, or using phenix, so just wondering 
>>> if I've missed a way of doing this in i2, etc? I know that suitably 
>>> extended CCP4 maps are available from the PDBe EBI.
>>
>> I just use a script that runs mapmask - using a GUI seems like an overhead.
>>
>> Paul.
>>
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