It can't be. He was probably studying the general game, not Go. The score in Go 
is additive, if the score is territory. 2-steps approach make some sense, but 
not in general situation. At each step the pendlum swings to one side is the 
nature of the game. Nothing wrong with it. One gets the same problem with 
single step evaluation too. This problem is to be solved by deeper search.
 
Daniel Liu
 
 
-----Original Message-----
From: [EMAIL PROTECTED]
To: computer-go@computer-go.org
Sent: Tue, 10 Apr 2007 1:46 AM
Subject: Re: [computer-go] Noise reduction in alpha-beta search


Ingo Althoeffer has published some time ago a theoretical article about this 
idea. He called it "telescope" evaluation. According his theorectical findings 
is the error propagation not better than the usual approach.
 
Chrilly
 
----- Original Message ----- 
From: [EMAIL PROTECTED] 
To: computer-go@computer-go.org 
Sent: Monday, April 09, 2007 4:48 PM
Subject: [computer-go] Noise reduction in alpha-beta search


I think following is a way to reduce the noise in alpha-beta search. Instead of 
using the evaluation values, use the cummulative evaluation values. That is the 
sum of the evaluation values of each node of the playing path under examination.
 
 
Daniel Liu


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