Yes, my alpha-beta searcher still has the big slow evaluation function (about 50 to 100 evaluations a second).
When I get some free computer time I'll put it on the 19x19 server. I think it will be much closer to the 1 cpu uct many faces than to the older version 11 many faces. Uct also has the advantage that it is much easier to use with multiple CPUs. I know parallel alpha-beta exists, but my evaluation function is not designed to be thread safe. If I put a big lock around it, there will be almost no SMP scaling, since almost all the time is in the evaluation, not in the search. David > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Don Dailey > Sent: Monday, August 11, 2008 8:31 PM > To: computer-go > Subject: RE: [computer-go] Re: mogo beats pro! > > On Mon, 2008-08-11 at 20:10 -0700, David Fotland wrote: > > Sorry, but I can�t let this statement go past. The go programs in > the > > 90s did local search, but not much global search. For example Many > > Faces did a one ply global search, with a variable depth quiescence > > search. I added an alpha-beta search to Many Faces last year, and it > > made a huge improvement in strength. So it is not true that > > alpha-beta pruning hit a roadblock. > > > > I never doubted alpha-beta but when you say alpha-beta and GO in the > same sentence, people automatically believe the program is going from > 99% evaluation to 1% evaluation and 99% stupid. In fact you are still > spending most of your time evaluating positions. > > I'm still not convinced that you can't make a strong alpha beta GO > program if you have some imagination. It cannot just be a converted > chess program, it has to be different, but still alpha beta at heart. > It would have to be extremely selective. > > - Don > > > > > > > > > > For me, the big advantage of UCT/MC is that it eliminates the huge, > > slow, buggy evaluation function. Simple playouts are much much > easier > > to make bug free. Bugs in the evaluation function caused many > losses, > > and are almost impossible to eliminate in traditional programs, since > > the evaluation functions are so complex. > > > > > > > > David > > > > > > > > > > > > It seems that alpha/beta pruning hit a roadblock a long time ago in > > go. Now we have MC... which as you increase the number of samples.. > > you start to get closer to an equivalent alpha/beta. But... there are > > still huge groups of samples that are not checked... and if you want > > to somehow prove you have the best move... how will you do it? Will > > you make the sample size equivalent to the number of possible > samples? > > How will you do this practically? You can only state with a certain > > confidence that you did make the best move and this would be bound by > > our computational resources. > > > > > > > > > > > > > > > > _______________________________________________ > > computer-go mailing list > > computer-go@computer-go.org > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/