Yes, my alpha-beta searcher still has the big slow evaluation function (about 
50 to 100 evaluations a second).

When I get some free computer time I'll put it on the 19x19 server.  I think it 
will be much closer to the 1 cpu uct many faces than to the older version 11 
many faces.

Uct also has the advantage that it is much easier to use with multiple CPUs.  I 
know parallel alpha-beta exists, but my evaluation function is not designed to 
be thread safe.  If I put a big lock around it, there will be almost no SMP 
scaling, since almost all the time is in the evaluation, not in the search.

David

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Don Dailey
> Sent: Monday, August 11, 2008 8:31 PM
> To: computer-go
> Subject: RE: [computer-go] Re: mogo beats pro!
> 
> On Mon, 2008-08-11 at 20:10 -0700, David Fotland wrote:
> > Sorry, but I can�t let this statement go past.  The go programs in
> the
> > 90s did local search, but not much global search.  For example Many
> > Faces did a one ply global search, with a variable depth quiescence
> > search.  I added an alpha-beta search to Many Faces last year, and it
> > made a huge improvement in strength.  So it is not true that
> > alpha-beta pruning hit a roadblock.
> >
> 
> I never doubted alpha-beta but when you say alpha-beta and GO in the
> same sentence, people automatically believe the program is going from
> 99% evaluation to 1% evaluation and 99% stupid.  In fact you are still
> spending most of your time evaluating positions.
> 
> I'm still not convinced that you can't make a strong alpha beta GO
> program if you have some imagination.  It cannot just be a converted
> chess program, it has to be different, but still alpha beta at heart.
> It would have to be extremely selective.
> 
> - Don
> 
> 
> 
> 
> >
> >
> > For me, the big advantage of UCT/MC is that it eliminates the huge,
> > slow, buggy evaluation function.  Simple playouts are much much
> easier
> > to make bug free.  Bugs in the evaluation function caused many
> losses,
> > and are almost impossible to eliminate in traditional programs, since
> > the evaluation functions are so complex.
> >
> >
> >
> > David
> >
> >
> >
> >
> >
> > It seems that alpha/beta pruning hit a roadblock a long time ago in
> > go. Now we have MC... which as you increase the number of samples..
> > you start to get closer to an equivalent alpha/beta. But... there are
> > still huge groups of samples that are not checked... and if you want
> > to somehow prove you have the best move... how will you do it? Will
> > you make the sample size equivalent to the number of possible
> samples?
> > How will you do this practically? You can only state with a certain
> > confidence that you did make the best move and this would be bound by
> > our computational resources.
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > computer-go mailing list
> > computer-go@computer-go.org
> > http://www.computer-go.org/mailman/listinfo/computer-go/
> 
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