On Wed, 2008-09-17 at 21:39 -0700, Ross Werner wrote: > And, of course, once a beginner understands life and death in this > manner, playing out disputed groups is the most natural way to determine > the life-or-death status of a group. (And, I submit, the best way no > matter what ruleset you're using.)
The ruleset has to specify a way to resolve disputes. You can't just play it out using "any" ruleset. So are you teaching informal territory rules with an ad hoc "virtual" play out, or are you using AGA rules with pass stones? -Jeff _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/