On Tue, Jul 14, 2009 at 4:07 AM, "Ingo Althöfer" <3-hirn-ver...@gmx.de>wrote:
> Darren Cook wrote: > > Ingo's suggestion (of two buttons to increment/decrement komi by one > > point) was to make it easy for strong humans to test out the idea for us. > > Don Dailey wrote: > > There is no question that if you provide a button to push, all kinds > > of positions will appear where this idea works. Providing a button is > > not nearly the same as providing an actual working algorithm that you > > can prove is superior. > > Right. Especially it may turn out that dynamic komi works well as a > tool in computer-aided analysis. > > > To give an example, the very new version 12.013 of "Many Faces of Go" > has a feature: the program does not only compute its best move but > also shows percentages for alternative "popular moves" (name coined > by David Fotland). > > Here is a screenshot > http://www.althofer.de/image-fotland.jpg > or in context > http://www.althofer.de/k-best-visualisations.html > > Of course, this feature not at all improves the playing strength > of autonomous Many Faces. But it is a very hepful tool for computer- > aided analysis of positions. > > The experience from almost two decades of chess programs on the pc: > when you give users such tools to "play" with you will earlier or > later get very helpful feedback. But this to me is just a random feature - it seems like many other more useful features would be much higher priority than a pseudo komi feature. - Don > > > Ingo. > > -- > Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate > für nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02 > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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