On Tue, Jul 14, 2009 at 4:07 AM, "Ingo Althöfer" <3-hirn-ver...@gmx.de>wrote:

> Darren Cook wrote:
> > Ingo's suggestion (of two buttons to increment/decrement komi by one
> > point) was to make it easy for strong humans to test out the idea for us.
>
> Don Dailey wrote:
> > There is no question that if you provide a button to push,  all kinds
> > of positions will appear where this idea works.  Providing a button is
> > not nearly the same as providing an actual working algorithm that you
> > can prove is superior.
>
> Right. Especially it may turn out that dynamic komi works well as a
> tool in computer-aided analysis.
>
>
> To give an example, the very new version 12.013 of "Many Faces of Go"
> has a feature: the program does not only compute its best move but
> also shows percentages for alternative "popular moves" (name coined
> by David Fotland).
>
> Here is a screenshot
> http://www.althofer.de/image-fotland.jpg
> or in context
> http://www.althofer.de/k-best-visualisations.html
>
> Of course, this feature not at all improves the playing strength
> of autonomous Many Faces. But it is a very hepful tool for computer-
> aided analysis of positions.
>
> The experience from almost two decades of chess programs on the pc:
> when you give users such tools to "play" with you will earlier or
> later get very helpful feedback.


But this to me is just a random feature - it seems like many other more
useful features would be much higher priority than a pseudo komi feature.

- Don



>
>
> Ingo.
>
> --
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