Really? I didn't mention it but it's uses MCTS-UCT with RAVE, progressive pruning, mercy thresholds and max playout depth, etc. What could I be missing that is that much of a boost in the playouts, in your experience?

Gonçalo

On 14/10/2015 23:40, Erik van der Werf wrote:
You should be able to do at least 50 times faster.

Erik

On Thu, Oct 15, 2015 at 12:27 AM, Gonçalo Mendes Ferreira <go...@sapo.pt> wrote:
Hi, I've been searching the mailing list archive but can't find an answer to
this.

What is currently the number of playouts per thread per second that the best
programs can do, without using the GPU?

I'm getting 2075 in light playouts and just 55 in heavy playouts. My heavy
playouts use MoGo like patterns and are probability distributed, with
liberty/capture counts/etc only updated when needed, so it should be pretty
efficient.

What would be a good ballpark for this?

Thank you,
Gonçalo F.
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