That was a quite elegant way to present the idea. Ty for sharing.

On Jan 5, 2017 8:36 PM, "David Ongaro" <david.ong...@hamburg.de> wrote:

> This discussion reminds me of an incident which happened at the EGC in
> Tuchola 2004 (maybe someone can find a source for this). I don’t remember
> all details but it was about like this:
>
> Two amateur players where analyzing a Game and a professional player
> happened to come by. So they asked him how he would assess the position.
> After a quick look he said “White is leading by two points”. The two
> players where wondering: “You can count that quickly?”, but the pro
> answered “No, I just asked myself if I would like to have black in this
> position. The answer is no. But with two extra Komi for Black it would feel
> ok.”
>
> So it seems professionals already acquired some kind of “value network”
> due to their hard training, but they also can modify its assessments by
> taking Komi into account. Maybe that's something we also should do, i.e.
> not only train the value network by taking go positions and results into
> account but also add the Komi as an input (the output would still be a
> simple win/lose result). In that way we don’t have to train a different
> network for each Komi, even though the problem getting enough training data
> for all Komi values still remains.
>
>
> On Jan 5, 2017, at 11:44 AM, David Ongaro <david.ong...@hamburg.de> wrote:
>
>
> On Jan 5, 2017, at 2:37 AM, Detlef Schmicker <d...@physik.de> wrote:
>
> Hi,
>
> what makes you think the opening theory with reverse komi would be the
> same as with standard komi?
>
> I would be afraid to invest an enormous amount of time just to learn,
> that you have to open differently in reverse komi games :)
>
>
> Thats why I used the comparative adjective “less”. It might not be ideal,
> but still much better than changing the fundamental structure of the
> opening with an extra stone. Furthermore the effect might not as big as you
> think:
>
> 1. The stronger player doesn’t have to play overplays when the handicap is
> correct. If the handicap is correct and if AlphaGo “knows” that is another
> question though… Of course the weaker player might play differently (i.e.
> more safely) but at least that is something he or she can control
> 2. One could even argue the other way around:  we might see more sound
> (theoretically correct) moves from AlphaGo with reverse Komi. If it's
> seeing itself ahead already during the opening it might resort to slack but
> safe moves. Since it’s still winning we can be left wondering if it was
> actually a good move. But if it does an unusual looking move which it can’t
> be considered an overplay but it’s still winning in the end with reverse
> Komi there should be a real insight to gain.
>
> Still, a reverse Komi handicap is rather big, but it might be the next
> best thing we have without retraining the value network from scratch.
> Furthermore retraining the value network will probably affect the playing
> style even more.
>
> Thanks,
>
> David O.
>
>
> Am 05.01.2017 um 10:50 schrieb Paweł Morawiecki:
>
> 2017-01-04 21:07 GMT+01:00 David Ongaro <david.ong...@hamburg.de>:
>
>
> [...]So my question is: is it possible to have reverse Komi games
> by feeding the value network with reverse colors?
>
>
> In the paper from Nature (subsection "Features for policy/value
> network"), authors state:
>
> *the stone colour at each intersection was represented as either
> player or opponent rather than black or white. *
>
> Then, I think the AlphaGo algorithm would be fine with a reverse
> komi. Namely, a human player takes black and has 7.5 komi. The next
> step is that AlphaGo gives 2 stones of handicap but keeps 7.5 komi
> (normally you have 0.5).
>
> Aja, can you confirm this?
>
>
> Also having 2 stone games is not so interesting since it would
> reveal less insights for even game opening Theory.
>
>
> I agree with David here, most insights we would get from even
> games. But we can imagine the following show. Some games are played
> with a reverse komi, some games would be played with 2 stones (yet,
> white keeps 7.5 komi) and eventually the main event with normal
> even games to debunk our myths on the game. Wouldn't be super
> exciting!?
>
> Best regards, Paweł
>
>
>
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