I love your dedication to the principles of logic. I'm looking forward to
hearing and seeing how your explorations in this area pan out. They will be
valuable to everyone interested in exploring AI weaknesses. I hope you get
access to AlphaGo ASAP.

On Jan 6, 2017 11:28 PM, "Robert Jasiek" <jas...@snafu.de> wrote:

> On 06.01.2017 23:37, Jim O'Flaherty wrote:
>
>> into a position with superko [...] how do you even get AlphaGo into a the
>> arcane
>> state in the first place,
>>
>
> I can't in practice.
>
> I have not provided a way to beat AlphaGo from the game start at the empty
> board.
>
> All I have shown is that there are positions beyond AlphaGo's capabilities
> to refute your claim that AlphaGo would handle all positions well.
>
> Hui and Lee constructed positions with such aspects: Hui with long-term
> aji, Lee with complex reduction aji. Some versions of AlphaGo mishandled
> the situations locally or locally + globally.
>
> The professional players will be
>> open to all sorts of creative ideas on how to find weaknesses with
>> AlphaGo.
>>
>
> Or the amateur players or theoreticians.
>
> Perhaps you can persuade one of the 9p-s to explore your idea
>> of pushing the AlphaGo AI in this direction.
>>
>
> Rather I'd need playing time against AlphaGo.
>
> IOW, we are now well outside of provable spaces
>>
>
> For certain given positions, proofs of difficulty exist. Since Go is a
> complete-information game, there can never be a proof that AlphaGo could
> never do it. There can only ever be proofs of difficulty.
>
> mathematical proof around a full game
>>
>
> From the empty board? Of course not (today).
>
> We cannot formally prove much simpler models,
>>
>
> Formal proofs for certain types of positions (such as with round_up(n/2)
> n-tuple kos) exist.
>
> --
> robert jasiek
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