So, the current strong programs are more like AMAF instead of UCT, right?

Fuming

On Sat, Jan 1, 2011 at 11:32 AM, David Fotland <fotl...@smart-games.com>wrote:

> I still have a UCB term, but it's probably because I depend more on Many
> Face's move generator.  I have a rave term, but it's contribution is small.
> It seems that if the RAVE term is large, then Rave creates enough
> exploration by itself.
>
> David
>
> > -----Original Message-----
> > From: computer-go-boun...@dvandva.org [mailto:computer-go-
> > boun...@dvandva.org] On Behalf Of Petr Baudis
> > Sent: Friday, December 31, 2010 6:27 PM
> > To: computer-go@dvandva.org
> > Subject: Re: [Computer-go] Fwd: News on Tromp-Cook ?
> >
> >   Hi!
> >
> > On Fri, Dec 31, 2010 at 07:02:35PM +0800, Fuming Wang wrote:
> > > Now I know Remi is the first to utilize MCTS. Guess I need to read
> > papers
> > > more carefully. I do have a question though. I thought UCT is the
> > foundation
> > > of the current strong programs, I know that a RAVE term is added to the
> > > original UCB term, i.e. sqrt(t_total/t_i), but the UCB term is still
> > there
> > > right? Could you eleborate a bit on why do you say "UCT is not good for
> > Go"?
> > > This is quite contradictory to a lot of material on the internet
> > regarding
> > > the lastest bread of go programs.
> >
> >   Most likely not all (e.g. it seems not ManyFaces?), but at least many
> > programs use exploration coefficients that are either zero or negligibly
> > small.
> >
> >   In Pachi, I'm using 0 as the exploration coefficient in the end, it
> > seems to work the best. But this probably also depends on the fact that
> > I have slight forceful randomization of playouts. 0.02 can work well on
> > 9x9 too, but it also depends on the priors, etc.
> >
> >   Overally, it is a question of the overall tuning of the program. But
> > right now, reasonably strong play with only RAVE and no UCB1 is
> > certainly possible.
> >
> > --
> >                               Petr "Pasky" Baudis
> > Computer science education cannot make an expert programmer any more
> > than studying brushes and pigment can make an expert painter. --esr
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