Aja wrote: >> Yamato and I have independently started development of Zen and FudoGo >> (resp) with sharing the same idea*, combining MoGo's sequence-like >> simulation policy and CrazyStone's larger patterns, though later Zen >> uses more complicated policy. >> >> *This is one of the reasons I have started the joint project "DeepZen" >> with Yamato. > > If Zen is not using probabilisic simulation (even with a lot of rules to >make it less-random, like I do in Erica), I will be very surprised with its >performance in few simulations. But anyway, I feel sorry to say anything >about Zen that I am not really sure.
Zen uses sequence-like AND probabilistic simulation. Basically it plays around the previous move randomly like MoGo, and these moves are biased by gamma values like Crazy Stone. I am also trying to use probabilistic simulation on the whole board, but it does not yet succeed. The main problem is how to combine the semeai, seki and useless-move detection with it. -- Yamato _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go