Hi Mikko, Welcome to the list.
2014-03-16 18:35 GMT+00:00 Mikko Aarnos <mikko.aar...@kolumbus.fi>: > 1. On single-point eye detection: how is this generally done? I first used > the definition that we have a single-point eye if a point has only our > stones as neighbours and at most 1 diagonal neighbour is not our stone if > in the middle of the board or that all diagonal neighbours are ours if on > the edge of the board. This was however very slow, and when I replaced my > definition with the definition found in Pachi(all neighbouring stones must > be ours, at most 1 enemy stone is our diagonal neighbour if in the middle > of the board and none if at the edge of the board) I get 4x the amount of > playouts with longer games. Which one is the correct one, or is something > else? > Pachi's definition looks correct to me. There are a few rare exceptions to this definition but it should work well in general. 2. On playouts: How many light playouts per second on 9x9/19x19 on a single > thread is considered fast nowadays? > The fastest programs got roughly 80k-100k pure random games per sec on 9x9, and 5k-10k on 19x19, depending on the speed of the CPU. > 3. On GTP-protocol and final_score: How do you score a board where the > game hasn't ended(i.e. there are moves left which are legal and don't kill > off our groups)? Almost all scoring methods require that dead stones are > removed, and I can't figure out how to do that easily. Or do you just > assume everything on the board is alive? > Check out Tromp-Taylor Rules http://senseis.xmp.net/?LogicalRules Aja
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