On Tue, 9 Jan 2024 21:07:03 +0100 daniel antoine <univa...@gmail.com> said:

> Hi
> from a UXterm
> 
> export ELM_ACCEL=gl
> terminology
> 
>    it works
> 
> all the .desktop files related to enlightenment  in /usr/share/applications
> are affected but work with ELM_ACCEL=gl
> 
> This means that in elementary configuration rendering OpenGL/OpenGL-ES must
> be set, does it ?

yup -= you can set it "permanently" in config files via the elementary_config
tool.

> Thanks and best regards
> 
> Daniel
> 
> 
> 
> Le mar. 9 janv. 2024 à 20:21, Carsten Haitzler <ras...@rasterman.com> a
> écrit :
> 
> > On Tue, 9 Jan 2024 19:02:02 +0000 Carsten Haitzler <ras...@rasterman.com>
> > said:
> >
> > > On Tue, 9 Jan 2024 19:37:37 +0100 daniel antoine <univa...@gmail.com>
> > said:
> > >
> > > > Hi
> > > >
> > > > My laptop is an AMD hybrid graphic model and by default the depth is 24
> > > > bits stored in 4 bytes. In archlinux they explain how to set 10 bpc
> > colors,
> > > > 30 bits stored in 4 bytes.
> > > > I have created the file /etc/X11/xorg.conf.d/20-amdgpu.conf
> > > >
> > > > Section "Screen"
> > > > Identifier "asdf"
> > > > DefaultDepth 30
> > > > EndSection
> > > >
> > > > After reboot I have the good depth 30 but when I open Terminoly I have
> > just
> > > > a black window without prompt and it's impossible to write in. There
> > is no
> > > > problem with UXterm that shoes a prompt and works normally. I have
> > search
> > > > in the git on efl and enlightenment with the word depth. For efl it
> > seems
> > > > that the depth and bpp are not hardcoded anymore but in enlightenment I
> > > > have found an commit that seems to have the depth defaulted to 24  but
> > I am
> > > > not sure
> > > >
> > > > commit/a99bc68baacb55420be0aed11bab6900150b16b6
> > > >
> > > > Best regards
> > >
> > > nothing to do with enlightenment... and all to do with efl (evas) ...
> > and evas
> > > just doesn't support > 8 bits per rgb. at least in the software renderer
> > it
> > > has no converter to 30 bit (internally software rendering in evas all
> > > rendered at 8 bit per channel - 32bit argb - always have 8 bits of alpha
> > and
> > > so evas would need to convert this to 10 bits per rgb and that just
> > simply
> > > doesn't exist - so no code to discover a converter and no code to do the
> > > conversion).
> > >
> > > there isn't a sensible alpha channel solution in 30 bit (10 bit per
> > channel)
> > > so that means then things like transparency in terminology (all efl apps
> > > support it due to to internal 32bit argb as above being standard) can't
> > > really work without major losses (there is some old shaped window
> > support -
> > > its not pretty...).
> > >
> > > so yeah... ummm.. "not supported". :|
> >
> > just a fyi - gl accel may actually work in 30 bit... try
> >
> > export ELM_ACCEL=gl
> > terminology
> >
> >
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > Carsten Haitzler - ras...@rasterman.com
> >
> >
> >
> > _______________________________________________
> > enlightenment-users mailing list
> > enlightenment-users@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/enlightenment-users
> >
> 
> _______________________________________________
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - ras...@rasterman.com



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