Hello, flightgear devolpers, this is my first message to this list, so 
please excuse any question that may sound 'stupid', I'm just a newbie.
Also if this is posted to the wrong mailing list, I apologize, let me know 
and I'll redirect to the proper place.

I am currently a member of a development team working on a Senior Design 
project at Pennsylvania State University.  We were assigned to construct a 
Blackhawk flight simulator for educational use within the Rotocraft 
center.  We decided early on to use flightgear as our engine, due to its 
vast customizability.  We were having problems in a few areas, and if 
anyone could provide ANY insight on any of these subjects I would greatly 
appretiate it.

1) A design goal was to have a moving aircraft carrier within the simulator 
with the option to land on its deck
Right not we have only been able to insert the static model by editing the 
appropriate .stg scenery file, including
         "OBJECT_STATIC saratoga.3ds -122.353617 37.624617 -130 0"
We know this has been done before, there is code in the main.cxx file that 
refers to a carrier, and a model was included in the 0.7.8 release.  Is 
there any way to get this working using the  higher level .xml files, and 
avoid editing the C++ source code?

2) When loading our blackhawk model (again by editing/adding .xml files 
from the ./Aircraft directory our model appears about 3 meters into the 
ground.  We have attempted to reposition the model using the instructions 
from the flighgear website (rather than pointing directly to the model, 
point to a .xml wrapper file with repositioning information in it that also 
points to the model) but we an ssgLOAD error:  Unknown file type .xml.  As 
if it is trying to see a graphic file and sees an .xml and doesn't know 
what to do with it.  I'm not sure if this is a change in the newest 
release, of if I'm missing something.

Sorry for such a long message, I wanted to make sure I provided enough 
information.  If anyone could help me in any way with anything here, I 
would REALLY appretiate it.  Thanks... Justin


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