"John Barrett" <[EMAIL PROTECTED]> wrote: > What this gets us: [...] > 2. running headless connected to a multiplayer server, the FGFS instance can > handle multiple AI driven planes in the world on behalf of the server, > creating a distributed server environment for larger simulations [...]
I'd like to plug a possible scenario here that didn't get mentioned yet: People running FGFS on a machine without direct internet connection, no masquerading, not port-forwarding. These people read their web-pages via Squid and get their EMail from a local mail- gateway. These people would me delighted to see the FG server function as a proxy on their internet gateway - also a scenario that would fall under "distributed server environment". Just as a side note .... Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel