Lee Elliott wrote
> 
> On Saturday 14 February 2004 18:35, Vivian Meazza wrote:
> > > Andy Ross
> > >
> > > Lee Elliott wrote:
> > > > I think drop tanks would be feasible but it would need some 
> > > > thinking
> > > > about:)
> > > >
> > > > The fun bit will be counteracting the a/c manuevours after the 
> > > > tank has dropped so it falls straight even though the a/c may be
> > >
> > > climbing
> > >
> > > > and banking.
> > >
> > > This is more of a code architecture issue.  Once 
> something has left 
> > > the aircraft, it ought be be handed to a simple 
> "ballistics FDM" or 
> > > somesuch.  Making it "disappear" from the aircraft model is as 
> > > simple as adding a select animation and can be done right 
> now.  And 
> > > you can set the weight tag to zero to get the FDM 
> behavior correct.
> > >
> > > Running it under a separate "FDM" handler is something 
> that the C++ 
> > > code just doesn't support yet, though.  It's probably not hugely 
> > > difficult to make work, though.
> > >
> > > Andy
> >
> > I was thinking in the short term to move the tank away from the 
> > aircraft in an arc, then select it, and set the fuel to 
> zero, and the 
> > empty weight to zero. Be nice to hand off to a separate FDM though.
> >
> > Vivian
> 
> While I think it might be feasible to drop a tank and have it 
> appear to drop 
> down from the a/c, and out of sight (and then quickly 
> de-selected), I think 
> trying to achieve any sort of realistic trajectory would be 
> pushing it a bit.
> 
> You've got to remember that the animation origins are 
> relative to the a/c so 
> after dropping something, you'd have to bare in mind that the 
> a/c, and 
> therefore the anim orign, are moving.  If the a/c turns after 
> dropping the 
> tank it would be very difficult to keep the tank moving in a 
> straight line 
> with the available anim controls.  The same thing applies to 
> climbs or 
> descents, but this would be less apparent from the a/c views. 
>  Would look a 
> bit odd from the tower though:)
> 
> LeeE
 
Of course we would like a parent/child FDM system, and from all these
postings is seems as if we nearly have. In the order of things, I don't
think it is very high on the todo list.

Vivian



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