Andy Ross wrote
> 
> Lee Elliott wrote:
> > I think drop tanks would be feasible but it would need some thinking
> > about:)
> >
> > The fun bit will be counteracting the a/c manuevours after the tank 
> > has dropped so it falls straight even though the a/c may be 
> climbing 
> > and banking.
> 
> This is more of a code architecture issue.  Once something 
> has left the aircraft, it ought be be handed to a simple 
> "ballistics FDM" or somesuch.  Making it "disappear" from the   
> aircraft model is as simple as adding a select animation and 
> can be done right now.  And you can set the weight tag to 
> zero to get the FDM behavior correct.
> 
> Running it under a separate "FDM" handler is something that 
> the C++ code just doesn't support yet, though.  It's probably 
> not hugely difficult to make work, though.
> 

Under YASim, I suppose that we would need the pylon - a fuselage object? A
drop tank - a weight object and its contents -  a tank object. In the Hunter
an explosive charge ensured clean separation; that would be nice to model,
then the tank would follow the separate FDM. There's this weekends challenge
;-)

Vivian



_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to