Andy Ross wrote > > Lee Elliott wrote: > > I think drop tanks would be feasible but it would need some thinking > > about:) > > > > The fun bit will be counteracting the a/c manuevours after the tank > > has dropped so it falls straight even though the a/c may be > climbing > > and banking. > > This is more of a code architecture issue. Once something > has left the aircraft, it ought be be handed to a simple > "ballistics FDM" or somesuch. Making it "disappear" from the > aircraft model is as simple as adding a select animation and > can be done right now. And you can set the weight tag to > zero to get the FDM behavior correct. > > Running it under a separate "FDM" handler is something that > the C++ code just doesn't support yet, though. It's probably > not hugely difficult to make work, though. >
Under YASim, I suppose that we would need the pylon - a fuselage object? A drop tank - a weight object and its contents - a tank object. In the Hunter an explosive charge ensured clean separation; that would be nice to model, then the tank would follow the separate FDM. There's this weekends challenge ;-) Vivian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel