> >Very good idea, and weather. I don't suppose clouds would be easy?
> >
> >Vivian
> >
> Cloud movement is based on wind direction and speed so it should be the
> same at all time if the
> initial situation is the same. To construct the initial situation I
> think it's enought to send the cloud layer
> information and the delta time during the connection to the server.
>
> Harald.

Why is there any need at all for the cloud info to be sent over the
network? Since it's obvious that the FDM is local anyhow, and one
could always cheat with it, some conventions must be needed anyhow.
If everybody uses the real-time WX feed, everybody will fly consistent
and see consistent clouds on the screen. Or are you talking about making
everybody having the same clouds at the precisely same spots, not
just the general cloud layer properties?

At this moment, I am skeptical about getting WX updates from the server.
Does server-side push of WX update to everybody make sense at all other than
the fact that this way it might be possible to cut down on the traffic
to the metar NOAA feed? The downside is that probably the WX update
comes less frequently than other planes' position update; if a
a plane update is dropped, it's not a big deal, just its next movement
will be a bit more jerky; whereas if a wx change is missed,
things will fly differently. Another downside is that everybody
needs metar from different places, so in the worst case, with N
players flying in N different places on the Earth, the total data
sucked off NOAA is the same, yet the server now must be the
one doing it all. Of course, if everything is just doing pattern work
at KSFO, there may be some saving achieved...


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