> >Very good idea, and weather. I don't suppose clouds would be easy? > > > >Vivian > > > Cloud movement is based on wind direction and speed so it should be the > same at all time if the > initial situation is the same. To construct the initial situation I > think it's enought to send the cloud layer > information and the delta time during the connection to the server. > > Harald.
Why is there any need at all for the cloud info to be sent over the network? Since it's obvious that the FDM is local anyhow, and one could always cheat with it, some conventions must be needed anyhow. If everybody uses the real-time WX feed, everybody will fly consistent and see consistent clouds on the screen. Or are you talking about making everybody having the same clouds at the precisely same spots, not just the general cloud layer properties? At this moment, I am skeptical about getting WX updates from the server. Does server-side push of WX update to everybody make sense at all other than the fact that this way it might be possible to cut down on the traffic to the metar NOAA feed? The downside is that probably the WX update comes less frequently than other planes' position update; if a a plane update is dropped, it's not a big deal, just its next movement will be a bit more jerky; whereas if a wx change is missed, things will fly differently. Another downside is that everybody needs metar from different places, so in the worst case, with N players flying in N different places on the Earth, the total data sucked off NOAA is the same, yet the server now must be the one doing it all. Of course, if everything is just doing pattern work at KSFO, there may be some saving achieved... _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d