>> Curtis L. Olson wrote: >> >>> Martin Spott wrote: >>> >>>> The triangles don't have to be changed at all because in our Scenery >>>> the tidal area is part of the ocean. The idea was about changing >>>> nothing but the colour, >>> >>> Ok, so you are only talking about areas that are marked explicitly as >>> tidal areas in our land use/land cover data base, and then they would >>> be either at full tide or no tide ... that's probably simpler to manage.
Actually there is another method that caught my attention lately; 3d textures. By using a two layer 3d texture one could seamlessly blend between the layers based on a parameter that influences the texture z-parameter. Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel