>> Curtis L. Olson wrote:
>>
>>> Martin Spott wrote:
>>>
>>>> The triangles don't have to be changed at all because in our Scenery
>>>> the tidal area is part of the ocean. The idea was about changing
>>>> nothing but the colour,
>>>
>>> Ok, so you are only talking about areas that are marked explicitly as 
>>> tidal areas in our land use/land cover data base, and then they would 
>>> be either at full tide or no tide ... that's probably simpler to manage.

Actually there is another method that caught my attention lately; 3d 
textures. By using a two layer 3d texture one could seamlessly blend 
between the layers based on a parameter that influences the texture 
z-parameter.

Erik

-- 
http://www.ehtw.info (Dutch)    Future of Enschede Airport Twente
http://www.ehofman.com/fgfs     FlightGear Flight Simulator


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