On Sunday 03 December 2006 11:56, Mathias Fröhlich wrote:
> But yes. I am thinking about such a thing.
> I believe that I can't resist to implement that with a vertex shader, even
> if this will not work on any machine. But this will be probably the fastest
> approach I can think of.

Great :-)

> > Also "Rigs of Rods", built on OGRE, features a fully deforming aircraft
> > (Antonov of some sort IIRC) along with the trucks which it focusses on.
> Oops!
> I did not have it this far in mind.
> Do we need that?

Well, probably not... it might be "nice" of course, but probably over the top 
for now.  Really I only mentioned it as an example of a sim where bending is 
already shown...  There are lots of places where a simpler morph animation 
would be a very useful addition though.

Cheers,

AJ

-------------------------------------------------------------------------
Take Surveys. Earn Cash. Influence the Future of IT
Join SourceForge.net's Techsay panel and you'll get the chance to share your
opinions on IT & business topics through brief surveys - and earn cash
http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to