Look at : 
http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD 

The roll-deg parameter should do the trick. 

-Fred 

----- "Curtis Olson" <curtol...@gmail.com> a écrit : 
> In the pre-OSG days you could simply insert a glRotate() call in the 
> appropriate spot (and perhaps do a little work to account for different 
> screen dimensions) and you were done. I'm not sure if that same trick works 
> (or plays nice) in the OSG world. Maybe there is an OSG specific way to do 
> this? 
> 
> 
Curt. 

> 
> 
> On Wed, Feb 17, 2010 at 11:52 AM, Jon Stockill wrote: 
> 


> Harry Campigli wrote: 
> 
> > Possibly I can just rotate the view in osg where the camera is defined 
> > and just position the instruments as required on the rotated panel in 
> > the normal maner 
> > 
> > (os is linux, multi screen video cards) 
> > 
> > Any suggestions on the way to approach this or where ita already been 
> > done would be most welcome. 
> 
> You should be able to rotate the screen with driver settings, leaving 
> you with a 768x1024 rather than 1024x768 display (for example) to 
> display a "normal" OSG camera view on. 
> 
> Jon 
> 


> 
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> -- 
> Curtis Olson: http://baron.flightgear.org/~curt/ 
> 
> ------------------------------------------------------------------------------
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-- 
Frédéric Bouvier 
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