Look at :
http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD
The roll-deg parameter should do the trick.
-Fred
----- "Curtis Olson" <curtol...@gmail.com> a écrit :
> In the pre-OSG days you could simply insert a glRotate() call in the
> appropriate spot (and perhaps do a little work to account for different
> screen dimensions) and you were done. I'm not sure if that same trick works
> (or plays nice) in the OSG world. Maybe there is an OSG specific way to do
> this?
>
>
Curt.
>
>
> On Wed, Feb 17, 2010 at 11:52 AM, Jon Stockill wrote:
>
> Harry Campigli wrote:
>
> > Possibly I can just rotate the view in osg where the camera is defined
> > and just position the instruments as required on the rotated panel in
> > the normal maner
> >
> > (os is linux, multi screen video cards)
> >
> > Any suggestions on the way to approach this or where ita already been
> > done would be most welcome.
>
> You should be able to rotate the screen with driver settings, leaving
> you with a 768x1024 rather than 1024x768 display (for example) to
> display a "normal" OSG camera view on.
>
> Jon
>
>
> ------------------------------------------------------------------------------
>
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> --
> Curtis Olson: http://baron.flightgear.org/~curt/
>
> ------------------------------------------------------------------------------
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