Just to add to the fun, .dds has an added benefit that I didn't see
mentioned here-- unlike other formats, .dds has the ability to store
textures compressed in memory, not just on disk. This can result in a
considerable savings of graphic card RAM. Most .dds formats are lossy
though, which requires some consideration and care. The .dds format is
natively supported on graphics cards, which accounts for much of the
speed given all that is happening. I'm not particularly advocating
.dds, but it's worth considering for certain applications, especially
where large numbers of textures are used for a similar task.

-Gary aka Buckaroo

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