Sorry that I've dropped the ball on this. I will take a look at that
code soon and try to get it into the source tree.

Tim

On Tue, May 17, 2011 at 9:58 PM,  <cas...@mminternet.com> wrote:
>> Hi Jack,
>>
>> I'm kind of slogging through a stressful day today with some other stuff
>> hanging over my head.  If the patches are intended to go into the main
>> line,
>> I'd love to have Tim take a pass at reviewing them.  For a quick hack you
>> could just do a traditional "diff -c" sort of patch if you wanted to share
>> the changes and let other people try them or take a look at the code.
>>
> Ok, let me try that.
>
> The goal is to move them into the main line at some point and a review is
> definitely in order. In the near term, a quicky would work
>
> ATM slogging through the code to understand how shaders work.  The edge
> blending will be a shader program, most likely a fragment shader at the
> pixel level. But having a tough time getting my head around how to include
> the shader in the code as part of the scene graph.  The Docs help, but
> more info than what is needed ( at least that's my impression ).  Just
> need to understand how to incorporate, say, an "edgeblend.frag" chunk of
> GLSL code into the scenegraph, It's pretty much a static set of functions
> with zero options, no fancy animation, techniques, quality-levels, or
> other predicates.
>
> The code will test the pixels in the overlap region, adjust the RGB values
> based on position and then apply a gamma correction.
>
> Any thoughts or examples from the community of a basic template and a
> howto for adding a fragment shader would help.
>
> Thanks
> Jack
>
>> Curt.
>>
>>
>> On Mon, May 16, 2011 at 11:45 PM, <cas...@mminternet.com> wrote:
>>
>>> Hi Curt,
>>>
>>>  A while back Tim Moore offered to post the image warping code onto the
>>> GIT site. Since then I've not heard from him and emails have gone
>>> unanswered --  no idea as to why... :-(
>>>
>>> At any rate, tried to setup a GIT library myself and nothing but
>>> frustration and zero success in setting up a branch or whatever to make
>>> the code public.
>>>
>>> Might you have a moment to help me get it posted?  Would tomorrow be a
>>> good time? And best time and number to call if you have the patience to
>>> walk me through the process. Or if you're too busy, no problem -- sooner
>>> or later I'll get it figured out.....  is there a good howto somewhere
>>> that would do the trick?
>>>
>>> Regards
>>> Jack
>>>
>>>
>>>
>>>
>>>
>>> ------------------------------------------------------------------------------
>>> Achieve unprecedented app performance and reliability
>>> What every C/C++ and Fortran developer should know.
>>> Learn how Intel has extended the reach of its next-generation tools
>>> to help boost performance applications - inlcuding clusters.
>>> http://p.sf.net/sfu/intel-dev2devmay
>>> _______________________________________________
>>> Flightgear-devel mailing list
>>> Flightgear-devel@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>>>
>>
>>
>>
>> --
>> Curtis Olson:
>> http://www.atiak.com - http://aem.umn.edu/~uav/
>> http://www.flightgear.org - http://gallinazo.flightgear.org
>> ------------------------------------------------------------------------------
>> Achieve unprecedented app performance and reliability
>> What every C/C++ and Fortran developer should know.
>> Learn how Intel has extended the reach of its next-generation tools
>> to help boost performance applications - inlcuding clusters.
>> http://p.sf.net/sfu/intel-dev2devmay_______________________________________________
>> Flightgear-devel mailing list
>> Flightgear-devel@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>>
>
>
>
> ------------------------------------------------------------------------------
> What Every C/C++ and Fortran developer Should Know!
> Read this article and learn how Intel has extended the reach of its
> next-generation tools to help Windows* and Linux* C/C++ and Fortran
> developers boost performance applications - including clusters.
> http://p.sf.net/sfu/intel-dev2devmay
> _______________________________________________
> Flightgear-devel mailing list
> Flightgear-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/flightgear-devel
>

------------------------------------------------------------------------------
What Every C/C++ and Fortran developer Should Know!
Read this article and learn how Intel has extended the reach of its 
next-generation tools to help Windows* and Linux* C/C++ and Fortran 
developers boost performance applications - including clusters. 
http://p.sf.net/sfu/intel-dev2devmay
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to