Hi All, I've made a couple of updates to the random buildings to address some of the feedback received so far.
1) As suggested by Thorsten R. I've changed the placement algorithm from random to a grid-like arrangement. This should allow faster scenery generation, as it allows me to reduce the building coverage required in materials.xml to provide the same actual building density in the sim. 2) As the algorithm is more effective, /sim/rendering/building-density is now more effective. I've therefore reduced the maximum value in the rendering dialog to allow those wanting to use a value < 1 more leeway in setting it via the rendering dialog. 3) I've reduce the number of Drawables generated by reducing the quad tree depth from 3 to 2, and reducing the number of LoD leaf nodes from 10 to 4. James Turner - I'd be very interested if this change improves your framerates. Next on my TODO list: Integration with the Effects system. Watch this space! -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel