> I've just checked in a change so the buildings now use the Effects
> system properly,  which includes a global cache of the textures.  This
> might help.

Nice - have to try this. 

Btw - could you take a look at the ambient value of the material declaration? I 
have the feeling it is very low, I'm getting very black shadows for low sun, 
much more than for the typical static building.

* Thorsten
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