On 22 Feb 2013, at 07:06, Mathias Fröhlich <mathias.froehl...@gmx.net> wrote:
> Well, that's on the way. > Please do not steer any lod ranges except may be the lod bias by any property. > That's again cross connecting code areas that do not need to be connected and > that then suffer from updates into the scene graph that are unneeded. > The osg LOD system is simple but effective if used in a sensible way. Yep, agreed - all I was saying is that our current model / scene hierarchy doesn't always use the OSG LOD system the best way, and that taking advantage of the LOD-bias feature would be very good. And hopefully quite a small, centralised change! (To pick one example, I'd like to put *every* object on a tile into a top-level LOD group, so that beyond a certain range we only render the base BTG, and no static/shared objects at all - although I did see some commits in this area from you back in the autumn, maybe this is already done now?) > > The spt loader used in fgviewer also has lod hierarchies built in. You can > already load - may be I need to push this series to the latest version - > lower > level of detail huger tiles if you put them into the right directories. > That's > in preparation and has no upstream support form the scenery yet. That sounds excellent, hopefully the work to generate lower-detail tiles is also progressing. Regards, James ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel