On 22 Feb 2013, at 07:06, Mathias Fröhlich <mathias.froehl...@gmx.net> wrote:

> Well, that's on the way.
> Please do not steer any lod ranges except may be the lod bias by any property.
> That's again cross connecting code areas that do not need to be connected and 
> that then suffer from updates into the scene graph that are unneeded.
> The osg LOD system is simple but effective if used in a sensible way.

Yep, agreed - all I was saying is that our current model / scene hierarchy 
doesn't always use the OSG LOD system the best way, and that taking advantage 
of the LOD-bias feature would be very good. And hopefully quite a small, 
centralised change!

(To pick one example, I'd like to put *every* object on a tile into a top-level 
LOD group, so that beyond a certain range we only render the base BTG, and no 
static/shared objects at all - although I did see some commits in this area 
from you back in the autumn, maybe this is already done now?)

> 
> The spt loader used in fgviewer also has lod hierarchies built in. You can 
> already load - may be I need to push this series to the latest version - 
> lower 
> level of detail huger tiles if you put them into the right directories. 
> That's 
> in preparation and has no upstream support form the scenery yet.

That sounds excellent, hopefully the work to generate lower-detail tiles is 
also progressing.

Regards,
James


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