> I fixed some bugs in a development version, which would make the 2.0 > version of TD renderer significantly more accurate than 1.0. > > https://i.imgur.com/oKDg7F1.png > > I also made sure to research how dropout control works and implement > much more accurate rules than in TD renderer 1.0. So the FreeType > guys should fix the bugs in their rasterizer as well.
I don't have time right now (moving from one flat to another) – could you provide patches for FreeType? It would be at least interesting to find out where exactly the difference happens, which is caused by rounding, I guess. Werner