The reason why those that record audible books get no royalties is because they are not the one that wrote the book. They are paid to read the book and that is just a job. You really study that and still don't know how royalties on products works?

At 04:10 AM 4/25/2013, you wrote:
Hi Tom.
Actually, my comments about audio books were based on realistic pricing that I have seen on price comparison sites, as well as the prices I have myself paid for people like audible.co.uk. Tis might be because Uk publication rights cost more than us ones, (there are lots of things that are simply not available in this country), however that comment was not theoretical.

i never said that paying an extra five usd for an audio book would be something I'd see as unreasonable, but when for example a copy of David Gemmell's book Knights of Dark renown would cost me 7 pounds to buy in print as a paperback, but 57 in audio that is when i question company motives.

My assessment of prophit is also based on the fact that I do know! actors and professionals who reccord audio material, and they are not actually seeing the prophits from the sales that go to pay their sallary at all. They are usually paid a set fixed income for the hours that they spend working on the reccording, and that is that, they get no steak in royalties or prophits.

This is indeed one of my main problems with so many major coorporations, that instead of their prophits being distributed equally among employees less the percentages that go into further production, costs are cut by paying fixed sallaries, even to professional persons, while those at the top of the tree give themselves millions in bonuses.

there are better examples, Google for instance used to work on a much more share holding basis, but that is by no means the norm, and don't forget all those people like microsoft who drive their own costs down by having basic production of goods done in countries with no minimmum wage or fair labour laws, so that they can keep sallaries as low as possible.

Bare in mind that while I do make economic cryticisms, they are not just based entirely upon theory, but on research I myself have done as well.

getting back to games, when i spoke of "professional image" I did mean impersonal, rather than quick responses to tech enquirieis, being available etc, but the over all image and personality of the website and writing.

to take an example, while it is obviously quite important and natural to present information on your games and products in as clear a way, if there is no information about yourself, why you write games, no jokes etc, then a person has nobody in mind as a single creator of the games and is thus more likely to engage in piracy.

this is actually a skill that it is valuable to learn in any sort of personal presentation, whether your a doctor, a lawyer, or indeed an actor, since if you just appear as someone from whome people get a service, well people will think! of you as a machine.

Beware the Grue!
Dark.

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