It sounds good Thomas it so does.
Lisa Hayes



www.nutrimetics.com.au/lisahayes

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 03, 2013 4:52 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Considerations


Hi Lisa,

Yes, and I think most people will be happy with the end results. I
just spent some considerable time going through my music and sound
effects library and have been finding some better music and sounds for
Mysteries of the Ancients than those that came with the 2006-2008
versions of Montezuma's Revenge, and I'm actually excited to see this
project get off the ground, because if the music and ambiance are
anything to go by this will be much much better than my first attempt
at this game. Plus since I am loosely basing it on Montezuma's Revenge
but am not making an exact copy I have absolute freedom to basically
use my imagination when and where possible.

One of the things I am looking at is revamping the combat system a
bit. In the Parker Brothers version if you picked up a sword and were
close to a skull Panama Joe used it, killed the skull, and you lost
the sword. I always felt if you were limited to swords you should have
the choice when and where to use it. Either that or the sword should
have some sort of damage counter so it can be used x number of times
before it has to be replaced with a different one.

For example, in the SNES game, Indiana Jones Greatest Adventures, his
whip was only good for so many attacks. You might get it at the
beginning of a level and when you reached the next level the whip was
missing from Indies' inventory and you had to find a new one. I think
this is a fair way of balancing combat with having to find and use new
weapons because it only has so many uses just like running out of
bullets, but at the same time if you put those sword or whip in
challenging spots the player will  have to duck, jump, and avoid
enemies until they reach it.

Cheers!


On 5/3/13, Lisa Hayes <lhay...@internode.on.net> wrote:
well you're doing the job now and we're glad of it.
Lisa Hayes


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