Hi Shaun,

You are incorrect on a couple points.

First, James sold ESP Softworks to Adora because of the treatment he was 
getting from the community. He decided he wanted out, because it had escalated 
to such a degree. So your assertion that the trouble started with Alchemy is 
incorrect.

He started Alchemy, thinking that perhaps he would give the community a second 
chance, and try to cope better with them. This did not happen, obviously.

James was relatively open about the development of PB2, and the delays it was 
experiencing as I recall. So, whether he was communicative or not, it didn't 
make any difference in terms of the treatment he received.

As I said previously, I don't agree with everything James did, but I do think 
the community has not taken responsibility for driving out one of its best 
founding developers.

On May 4, 2013, at 5:35 AM, shaun everiss <sm.ever...@gmail.com> wrote:

> there is no disputing that tom.
> The espsoftworks era was good.
> he cranked everything out.
> when he went to alchemy was the time things went south.
> I am sure if he stayed with esp he would continue as is but maybe he was 
> bored with that.
> 
> At 08:41 PM 5/4/2013, you wrote:
>> Hi Clement,
>> 
>> Exactly. The mouse demo was suppose to give gamers an idea of how Max
>> Shrapnel was to be controlled, and to give them a little practice
>> using the mouse as Max Shrapnel was to be largely played using the
>> mouse much like Swamp is today.  Of course, I remember people wined
>> and complained about lack of keyboard support back then as they did
>> with Che over Rail Racer and Jeremy over Swamp until a majority found
>> out they actually  liked it. Lol.
>> 
>> Anyway, I think a lot of people forget what a great innovator James
>> North really was. He created Alien Outback before Justin and Dan came
>> out with Troopanum. He came out with Dynaman before Phil came out with
>> Pac-Man Talks for Windows. He created Monkey Business and I think it
>> was the very first attempt at an audio FPS game. He wrote Pinball
>> Classic and it still remains only one of two pinball games for the
>> blind. He came out with his rendition of Montezuma's Revenge in 2004
>> which is the very first audio 2d side-scroller with a vertical and
>> horizontal axis of movement. Shall I continue?
>> 
>> The point is James North created a lot of firsts, and this community
>> would be a lot worse off without his contributions. Oh, sure Troopanum
>> would have come along, and I'm sure Phil would have released Pac-Man
>> Talks for Windows as he did. Someone would have come up with a 2d
>> side-scroller eventually, but all of these things were done in the
>> first few years of the audio game industry and James North was the one
>> cranking out new games and new ideas that other devs hadn't thought
>> about yet.
>> 
>> Cheers!
>> 
>> 
>> On 5/4/13, Clement Chou <chou.clem...@gmail.com> wrote:
>> > Hi Tom.
>> > The way I understood it.. that mouse demo was going to be one of the
>> > features of Max Shrapnel in terms of how it was controlled. I'm not sure 
>> > how
>> >
>> > into that style of multiplayer pvp shooter you are similar to things like
>> > Counterstrike or Unreal Tournament, but it would be great to see something
>> > like that some time down the road. Not saying right now, of course, just a
>> > suggestion for a possible project. Max Shrapnel, when I read the features
>> > list James put up on Alchemy, was my dream game... because that was at the
>> > peak of the hype at the time which was Counterstrike 1.6, probably one of
>> > the most popular multiplayer shooters out there.
>> 
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> 
> 
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