Hi Shaun, You are incorrect on a couple points.
First, James sold ESP Softworks to Adora because of the treatment he was getting from the community. He decided he wanted out, because it had escalated to such a degree. So your assertion that the trouble started with Alchemy is incorrect. He started Alchemy, thinking that perhaps he would give the community a second chance, and try to cope better with them. This did not happen, obviously. James was relatively open about the development of PB2, and the delays it was experiencing as I recall. So, whether he was communicative or not, it didn't make any difference in terms of the treatment he received. As I said previously, I don't agree with everything James did, but I do think the community has not taken responsibility for driving out one of its best founding developers. On May 4, 2013, at 5:35 AM, shaun everiss <sm.ever...@gmail.com> wrote: > there is no disputing that tom. > The espsoftworks era was good. > he cranked everything out. > when he went to alchemy was the time things went south. > I am sure if he stayed with esp he would continue as is but maybe he was > bored with that. > > At 08:41 PM 5/4/2013, you wrote: >> Hi Clement, >> >> Exactly. The mouse demo was suppose to give gamers an idea of how Max >> Shrapnel was to be controlled, and to give them a little practice >> using the mouse as Max Shrapnel was to be largely played using the >> mouse much like Swamp is today. Of course, I remember people wined >> and complained about lack of keyboard support back then as they did >> with Che over Rail Racer and Jeremy over Swamp until a majority found >> out they actually liked it. Lol. >> >> Anyway, I think a lot of people forget what a great innovator James >> North really was. He created Alien Outback before Justin and Dan came >> out with Troopanum. He came out with Dynaman before Phil came out with >> Pac-Man Talks for Windows. He created Monkey Business and I think it >> was the very first attempt at an audio FPS game. He wrote Pinball >> Classic and it still remains only one of two pinball games for the >> blind. He came out with his rendition of Montezuma's Revenge in 2004 >> which is the very first audio 2d side-scroller with a vertical and >> horizontal axis of movement. Shall I continue? >> >> The point is James North created a lot of firsts, and this community >> would be a lot worse off without his contributions. Oh, sure Troopanum >> would have come along, and I'm sure Phil would have released Pac-Man >> Talks for Windows as he did. Someone would have come up with a 2d >> side-scroller eventually, but all of these things were done in the >> first few years of the audio game industry and James North was the one >> cranking out new games and new ideas that other devs hadn't thought >> about yet. >> >> Cheers! >> >> >> On 5/4/13, Clement Chou <chou.clem...@gmail.com> wrote: >> > Hi Tom. >> > The way I understood it.. that mouse demo was going to be one of the >> > features of Max Shrapnel in terms of how it was controlled. I'm not sure >> > how >> > >> > into that style of multiplayer pvp shooter you are similar to things like >> > Counterstrike or Unreal Tournament, but it would be great to see something >> > like that some time down the road. Not saying right now, of course, just a >> > suggestion for a possible project. Max Shrapnel, when I read the features >> > list James put up on Alchemy, was my dream game... because that was at the >> > peak of the hype at the time which was Counterstrike 1.6, probably one of >> > the most popular multiplayer shooters out there. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.