Hi Shaun,
The problem with that approach is the software developer still has to get the proper licensing from the company as well as pay out royalties for his or her version of the game. The only time i've seen anything remotely like this was Loki Game Studios. What Loki did is they would sublicense games like Quake, Half Life, Civilization, etc and then port them to Linux. Loki took in a certain percentage of the sales and the rest would go back into the company who owns the copyrights for that title. It was a great idea, but apparently they didn't make enough off the games to stay in business. Loki lasted for a couple of years and went belly up after porting 10 or 12 very popular games to linux. Point being if a game company couldn't do it for Linux users, which is a much larger base than the blind community, then an accessible game developer is starting off with some fairly poor odds of success.

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