Hey Che, I sent you a song to hear but your server rejected my message stating the size was to much; the file is 4.7 mb; would you like me to set up a link from send space? ----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 12:35 AM
Subject: Re: [Audyssey] The real Game Circle


Hi ya Mister CSF,
where can i go to listen to a sample of your stuff? might be interested in using you down the line for my projects if its good enough.
 feel free to write me off list.
later
che
c...@blindadrenaline.com

----- Original Message ----- From: "CSF inc." <elohee...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 1:26 AM
Subject: Re: [Audyssey] The real Game Circle


I'm a artist with connections to full audio studio's; Pro Tools, Reasons, SSL complete 48 track; 3XD audio like you never herd.. Ya herd.. Smile ----- Original Message ----- From: "Ken" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, August 13, 2009 11:10 PM
Subject: Re: [Audyssey] The real Game Circle


Well, what we need is our own game team. We need two or three developers working together to program it, we need at least four actors/actresses, we need sound engineers and effects guys. I think a team of six or so could really pull something incredible off, especially if they didn't get impatient about getting a product out fast. I think that's the only way a truly new innovative game is going to come out--because one person can only do so much. I suppose that Che could have spent ten years on Rail Racer and really done a lot more with it--but by then everything would change and he'd have to start from scratch. So how bout some team spirit and a little unity, eh? I'm great with sound effects, acting and narrating, and music. I'm not a very good programmer, and I stop at VB6 for now--maybe I'll learn more later.




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----- Original Message ----- From: "CSF inc." <elohee...@verizon.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 12:36 AM
Subject: Re: [Audyssey] The real Game Circle


Don't get me wrong, I respect the developers of all audio games because each game is a new exploration in audio gaming itself; I have been playing games both audio and graphical for many years and I'm a true gamer; I think most of the list are true gamers and are hungry for more; we as a culture of audio game players have come a long way, I would like us to keep moving up levels in creation, and not be stagnated in certain type of games; just as we have come a long way from my first game "battle ship," to my favorite Tank Commander, we still have much more game exploration to conquer, and I know with new technology and innovation we will become more extravagant in our options of game playing.. Thanks ----- Original Message ----- From: "Scott Chesworth" <scottcheswo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, August 13, 2009 9:49 PM
Subject: Re: [Audyssey] The real Game Circle


Sure, I'd love a huge library of varied titles to choose from as much
as the next bored blind guy with a penchant for gaming, but to be
blunt, saying "I want this, we need that" doesn't actually do much.
For your "I want this, we need that" to become a reality, the fact is
that somebody has got to sit down and put in the hours of story
creation, game design, and hard graft coding to make the product.  The
reason that people use the GMA engine seems to be that it's stable and
will save them hundreds of hours of building their own from scratch.
The reason that we're lacking variation is that a developer with a
great imagination, top writing skills, a knack for inivative
usability, bags of skill at writing code, and tons of time to pour
into all those things and probably some others I've missed hasn't
materialised yet.  The creation of mainstream titles has that work
load spread across huge teams of people in the cases of the games you
mentioned, most of the time we're talking about whole teams for each
specific area.  Every one of those people gets paid full time to do
it, has an actual budget to work with, and has probably fought pretty
hard to be doing the job they're doing.  Maybe you're actually the
developer we need having read all that?  I know I'm not.

I skated over a few points about graphics etc because they were...
well... a bit ridiculous.
Sorry it's slightly ranty, I've just had a surprising hour of
discovering how much playability there is left in the games I own now
I've switched away from the keyboard and I don't like seeing the good
developers we actually do have being put down much.

Scott

On 8/14/09, CSF inc. <elohee...@verizon.net> wrote:
With the current game circle we have as blind gamers, it's disappointing;
There are interesting games we play but very few; other games are not
accessible to certain computers and operating systems; others are so simple
and plain, for some of us who has played "regular games," it's
disheartening; Effort should be made into making games more involved, more
ideas "ie stop making games off of GMA's frame work," There is only 1
Shades, 1 Tank Commander.. lastly, we need games we can play along with our sighted family like "Soul Caliber". We have no fighting games, no sports games we can play without some A.I. making it not real; even though the 2nd best player in the world in Mortal Combat is Blind!! We should of taken that

initiative

and created some type of fighting game at least similar to Mortal.. Are blind people not sports fans? would we like to box? run the football? aim the pitch in a baseball game? even fly a F-16 in combat.. Sim's are O.K. I guess, but it takes the control and fun out of the game.. Some will complain about this post, some will agree; the point is We Need More Variety, And Not The Same Games With Different Titles.. What happened to Star Wars Jedi
attack? OOh Yeah Baby..
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