Hi tom.
As i've said Tom, I really would like a modern side scroller.
as you've already got the genesis engine, the possibility exists for you to
create an fps game at a later point without too much trouble, ---- where as
you probably don't fancy writing side scrollers again.
Personally, I'd most like to see those extra levels etc done, and the game
stand as a great example of what can be created in audio 2D.
Fps can wait for a later time.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, October 30, 2009 3:26 AM
Subject: Re: [Audyssey] 80's games suggestion
Hi Yohandy,
At this point Mysteries of the Ancients is very near complete in its
current form. The main reason for that is most of the stability issues and
features have been added to the Genesis Engine which means the engine is
pretty much done. The only thing I really have to do is add the extra
levels, monsters, traps, etc and release the game.
That said, it wouldn't be a big deal to convert it to an FPS title.
Below you mentioned I'd have to completely rewrite it as an FPS title.
That's not true, because the Genesis Engine was designed for 3D FPS
titles. The side-scroller stuff was an addition to the engine specially
for this game alone. So all I'd have to do to convert it to a full blown
FPS is asign hot keys to the various FPS commands such as jump foward,
sidestep left/right, walk forward/backward, etc and redraw the levels with
the level editor. There might be some additional testing involved since
most of the 3D FPS stuff has never been fully tested, but the fact remains
the core functionality is there. Which brings me to a good thought.
Given the fact the engine is pretty well on it's way to being able to do
either one it might be helpful to upload both versions to the web site. In
other words leave beta 9 up there, and upload a FPS type version to let
user's see what it might be like as an FPS. That's a bit more work, but a
thought.
Yohandy wrote:
Ok Thomas I have a question. How far from completion is MOTA at the
current time? If the only thing left are the levels, then it would
probably be a lot easier to complete the game as is as opposed to
completely rewriting it as an FPS. The game is very polished and error
free at this point, not to mention it took you an extremely long time to
code. If you were planning on releaseing it by christmas, then I'm
guessing there's not much left, and you can finally give this whole thing
a rest. Also since you don't like releasing incomplete games, would it be
very difficult to change all references to Monty and release the old game
as an open source project? I must admit I always wanted to check out the
rest of the monty levels. I was always curious what happened next.
remember the copyright holders never even played the game, so they've no
idea what the game does or doesn't contain or if there are any relations
to monty. in fact they probably forgot all about you. I'm sure they have
better things to do than chase an audiogame developer around for
very little gain.
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