I believe we are looking at the situation from different angles. If I were simply looking for a marketable game, then I completely agree with you. More money can be pulled from an an existing game design, as long as you twist the story and game play enough to be entertaining. I, however, am not marketing my games, so my goals in creating them are not the same.
For me, when I am working on a game, I am trying to stand out and to offer up something new and innovative. If 100 people specifically told me they would pay money for a pacman game that had a high score system, as an example, I probably still wouldn't make it simply because it goes against my efforts to innovate. Some other developer, who has more of a marketing goal, would be able to swoop in and punch out exactly what the people are willing to pay money for. You always need both kinds of people. One group of developers profits by giving people what they specifically ask for, and the other group hopes to give people what they didn't even know they wanted yet. Out of the two roads, I am clearly taking the more difficult, and less financially rewarding one. lol, I suppose I am literally admitting that I'm foolish with how I do things. Oh well, I guess I can't change what makes me happy, so I'll have to just continue down the road I've chosen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.