Hello strk,

Wednesday, October 31, 2007, 8:41:51 AM, you wrote:
s> One option is to implement a special renderer and sound_handler and
s> possibily even a specialized GUI for this kind of things.

A special renderer is not necessary, AGG would fit perfectly in this
scenario. Instead, a special GUI is necessary that pushes the frame
buffer to a video file codec instead of copying it to the video card.
The FB GUI might be a good starting point.

s> Relying on buffers would mean duplicating the code for each
s> gui/renderer/sound_handler or binding to a specific one, at which
s> point you can just clone and modify to encode rather then output.

Binding to a specific one would make the most sense IMHO.

Udo



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