Hello strk, Wednesday, October 31, 2007, 8:41:51 AM, you wrote: s> One option is to implement a special renderer and sound_handler and s> possibily even a specialized GUI for this kind of things.
A special renderer is not necessary, AGG would fit perfectly in this scenario. Instead, a special GUI is necessary that pushes the frame buffer to a video file codec instead of copying it to the video card. The FB GUI might be a good starting point. s> Relying on buffers would mean duplicating the code for each s> gui/renderer/sound_handler or binding to a specific one, at which s> point you can just clone and modify to encode rather then output. Binding to a specific one would make the most sense IMHO. Udo _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

